Access Violation on Bitmap component

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Lupo
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Post by Lupo »

No :(

I think intel's opengl is ... hos do I say it...hmm.. very 'picky' (being polite).
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VilleK
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Post by VilleK »

I won't give up yet :) . I'll keep looking for where the problem might be.

Meanwhile if you have time you can try this:

http://glintercept.nutty.org/Ver0_3/GLI ... noInst.zip

Put the files including opengl32.dll in the same folder as zgameeditor.exe. Then run ZGE and make the error message appear. When you exit zgameeditor there should be a couple of log files of opengl-calls and errors. Zip them and post here.
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y offs et
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Post by y offs et »

OK, I found something funny here. I'm using the last officially released beta - not the one in this thread. Don't think it matters.
Anyway, I can create my usual bitmapRect error. Drop the two files ( .dll and .ini ) in folder as instructed and it creates log files - BUT I CAN'T CREATE THE ERROR!!!
I tried twice!!?? I think I like something about this .dll better.
I didn't make any changes to the .ini file. My crash problem stops.

:? :shock: :?
"great expectations"
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Lupo
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Post by Lupo »

Thanks for keep trying.
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Lupo
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Post by Lupo »

Thanks for keep trying.
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VilleK
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Post by VilleK »

New attempt:

http://www.zgameeditor.org/files/ZGameE ... ug_exe.zip
(note: this is only a new exe-file so keep your other zge files)

You can remove the opengl32.dll file from glintercept.

Run the debug exe. When ZGE crashes you should see a different style error dialog. Click "Close application". A file named "bugreport.txt" should have been created in the zge-folder. Post it here.
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Lupo
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Post by Lupo »

Here we go
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VilleK
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Post by VilleK »

Thanks, that gave me some more info and the exact line where it crashes. Still not obvious why though, but I can try some more things.

There seems to be newer drivers here (8.15.10.2104, 4/5/2010)

http://downloadcenter.intel.com/Detail_ ... 1&lang=eng

Any chance you can upgrade?
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Lupo
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Post by Lupo »

Yep!
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Lupo
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Post by Lupo »

Thanks!

Problem fixed.

The drivers were the problem.
Sorry for all the troubles and extra work. :(
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VilleK
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Post by VilleK »

Ah, great :)

I learned some new debugging techniques and improved the OpenGL-component in ZGE so it was time well spent.

Yoffset, maybe you can try the debugger-exe too? It would be interesting to see where it crashes for you. It's weird that the alternate opengl32.dll makes the problem go away.
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