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I'm looking at making the ZGE editor available on Mac. Previously only the runtime engine works on Mac but this is an attempt at making the whole editor working.
The main problem with porting the editor is that it depends on the Delphi VCL which is specific for Windows. However there is a similar library called LCL available in the open source tool Lazarus that use the Freepascal compiler, and that library is cross-platform.
Here is a screenshot at what can be described as a early alpha build. There are many features still missing: OpenGL is only working in separate window, the icons are distorted, there is no script editor yet or any sound. But at least it starts up and is operational which I consider a success for now

I hope to continue working on this so I can provide a download when it has reached a more stable state. The sources are in a "lcl" branch on github if anyone is interested.