So I have a specific question.
I have a map that is made of a flat cube with a texture stretched to a size of x 212 and z 212 (or approximately) there is no Y width.
when the map scrolls, the texture looks, "irksome" at the furthest extremities of the view. This is no fault of Z game, it's just what happens
without some kind of filter, or more specifically a shader. So I need a shader code that can be applied to a single surface, that either blurs the texture, or fades it to a set color, when it is far away from the player.
I have some codes that do this, but they are relative to the position of the model, and so they don't work if used on one massive model that makes up part of the map.
I know I ask alot of questions on here, but er, can anyone help me out here?
