- part_rotation start
part_rotation velocity
part_rotation friction
- part_scale start-mid-end (independant of part_w _h)
part_alpha start-mid-end
- color start-mid-end
- friction or velocity loss
Next question is about performance. How much advantage does a particle system have over using a bunch of objects ? attached is such a system built from objects not useing the built-in part system,. (this shows some effects that I am proposing be added to the current suystem,. rotating, scaleing, alpha fading,. etc,. . ) I assume the particle system would be more efficent at renedering stuff like this,. over this object based method,. true? Cheers.