Code: Select all
ZZDC<?xml version="1.0" encoding="iso-8859-1" ?>
<Mesh Name="Mesh3">
<Producers>
<Repeat Count="38">
<OnIteration>
<MeshSphere ZSamples="3" RadialSamples="4"/>
<MeshTransform Name="Mt2" Scale="0.9 0.9 0.9" Position="-0.05 -0.5 0" Rotation="0.08 0 0" Accumulate="1"/>
<MeshCombine/>
</OnIteration>
<WhileExp>
<![CDATA[//this.Iteration=current iteration nr. Return false to end loop.
Mt2.Accumulate = this.Iteration!=0;
return this.Iteration<this.Count;]]>
</WhileExp>
</Repeat>
</Producers>
</Mesh>
yes, closed meshes would be a great thing too,. perhaps some thing simple like curve revolver (sweeper?) would be a good start for a component to generate these,. there is kattle87's 3d superform as well
