
any ideas?Hmm, I guess making an OSX app is a fiddly thing to do from windows or linux, since OSX binaries are usually bundled in "app bundles", which are like a folder disguised as a file, containing the binary, resources, etc.. I'm guessing this is just the actual binary itself?
I tried making the file executable and running it from the commandline, but got a segmentation fault.. I'm not sure how to manually create an app bundle, or if that would make any difference. I do have OpenGL/SDL installed btw..
I'm pretty new to OSX, I don't really know how some things work.. on a PC it'd need SDL dlls in the path or something, perhaps on the Mac it needs to be in an app bundle which contains SDL framework information - I know some other SDL things I have tried contained stuff linking to SDL in their app bundles. Sorry I can't be of more help..
note; I just moved the osx runner into the latest beta folder and hit build,. could this pose a problem?
Any more info. welcome., I would like to offer stuff to the Mac users so perhaps we can work throught this one time to establish the process more clearly.
Thanks