This is beginning to get confusing

Correct me if I'm wrong here: When importing mix.3ds the scene is correct, that is all vertices in all three objects are at their right locations. No consideration is taken for each mesh pivot but since the whole scene is imported to a model centered on world coordinates 0,0 it does not look wrong?
I'm pretty sure that when experimenting with 3ds-files earlier I encountered files where the individual meshes where positioned incorrectly in regard to the other meshes. This is the kind of bugs I want to focus on. Perhaps this is when both mesh_matrix and pivot are set. Can you make such a 3ds-file so that when importing the file the meshes are no longer aligned?
Also I'm going to investigate import of UV-coords. If you want to help me with that you could give me a simple model with a simple texture that I can experiment with.
Regards,
Ville