
Beta release 1.9.9b
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- jph_wacheski
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Box2D would be fun too, and a good place to start for sure,. as the full 3d stuff will be much more complex. Please post the dll when you have it working as I would also like the mess around with it,. however I have a poor history of compileing stuff myself,..
I'm just tool using monkey.

iterationGAMES.com
Hmm,
I was hoping this would be attended to before getting to a release. Perhaps a checkbox that enables the following behavior?
- FBO width / height is internally scaled up to the nearest power of 2.
- Rendering is done in a "rectangle" the size of the set FBO width / height.
K
I was hoping this would be attended to before getting to a release. Perhaps a checkbox that enables the following behavior?
- FBO width / height is internally scaled up to the nearest power of 2.
- Rendering is done in a "rectangle" the size of the set FBO width / height.
K
- jph_wacheski
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- Joined: Sat Feb 16, 2008 8:10 pm
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KeyPress: oops something must have broken when I tried to fix the problem with detecting numeric keypad. Try setting the keys in capitals in the property editor: "XYZ".
Kjell: Aha, I forgot about that. It needs to hide this from the user so if "Autosize" is selected it draws to an rectangle and also when the texture is used the texture coordinates must be set so that only the used area is displayed. I'll see if I can fix that.
Kjell: Aha, I forgot about that. It needs to hide this from the user so if "Autosize" is selected it draws to an rectangle and also when the texture is used the texture coordinates must be set so that only the used area is displayed. I'll see if I can fix that.
- jph_wacheski
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- Joined: Sat Feb 16, 2008 8:10 pm
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Well,
I wouldn't mind setting the rectangle / texcoords myself either ( Virtools does this for example .. see attached ), but in most cases the described behavior is what you want.
One additional request, a read-only property on App that holds the current resolution would be very convenient. Even though you can already find this out by checking the Custom / Resolution properties .. there's no way of knowing when using the "Use Desktop resolution" setting.
K
I wouldn't mind setting the rectangle / texcoords myself either ( Virtools does this for example .. see attached ), but in most cases the described behavior is what you want.
One additional request, a read-only property on App that holds the current resolution would be very convenient. Even though you can already find this out by checking the Custom / Resolution properties .. there's no way of knowing when using the "Use Desktop resolution" setting.
K
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- jph_wacheski
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- Joined: Sat Feb 16, 2008 8:10 pm
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uhm... I've been away for a while...
And when I came back I found so much new stuff....
However I guess that's the end of ZGE on linux... Am I wrong?
And when I came back I found so much new stuff....
However I guess that's the end of ZGE on linux... Am I wrong?
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
-=Hugo Rossi=-
Maybe the editor, quote from features page:kattle87 wrote:uhm... I've been away for a while...
And when I came back I found so much new stuff....
However I guess that's the end of ZGE on linux... Am I wrong?
Feature page wrote:Cross-platform: The editor is Windows only, but your applications can also run in Linux and Mac OS X.
- jph_wacheski
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- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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I could be wrong .. but I think kattle87 is referring to the fact that ZGE now supports dll's ( which are not always platform-independent .. and at the least need to be compiled per platform ). Neither am I sure whether Ville will / has implemented calling dynamic libraries using the ZExternalLibrary component in the Linux build of the Engine.
Regardless, these things shouldn't affect the rest of ZGE for either Mac or Linux

K

Fixed framerate only works in build executables ( and has a minimum of 10 fps ), not in the editor ( none of the FrameRateStyles actually, the Editor always runs at 30 fps on some machines and 50 on others for me ). Not sure why you'd want to slow down the framerate on my Split-Screen example though ..
K