Some kind of bug ...
Moderator: Moderators
Some kind of bug ...
add component mesh, then inside it, make MeshImplicit, then implicit warp and add MeshSphere ... try previewing that mesh and error will popup: Access violation at address 004C8A7E in module ZGameEditor.exe blah blah blah, and i have to 'kill' it using task manager ...
another bug, but not that important ... when i make mesh, and then add MeshImplicit the Log Window get spammed by this message: "-Refresh: Mesh"
found another one .... if you add ImplicitWarp to to MeshImplicit LogWindow is again spammed but with Updating implicit geometry, Triangles 0, Refresh: Mesh ...
i think you should refresh that window every time something changes ...
found another one .... if you add ImplicitWarp to to MeshImplicit LogWindow is again spammed but with Updating implicit geometry, Triangles 0, Refresh: Mesh ...
i think you should refresh that window every time something changes ...
Yes, the implicit stuff isn't really stable I'm afraid. Possibly it will be removed or rewritten in a future version. The need for mesh generation became smaller when the 3ds-import function was implemented. It would be cool having a procedural and easy-to-use modeler built into ZGE but of course it would require a lot of work so it will have to wait just like other major features until more developers can help with ZGE development.