a question of anti-aliasing?

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jph_wacheski
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a question of anti-aliasing?

Post by jph_wacheski »

This new vid-card's (HD 5770) software has settings for anti-aliasing,. "application managed", 2X, 4X, 8X,. this demo looks sweet with the setting high,. just wundering about that "application managed" setting and how ZGE deals with that,. i.e. can we set that so the card would do the appropriate "application managed" thing??

also note the depth sorting errors in this,. the alpha is sometimes over rendering the background on the geometry when it is in the front,. Zjell posted a request for depth sort setting on meshrender,. [ viewtopic.php?p=3486#3486 ] I think that is the issue here?

note; there are five singe meshes in this demo.
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kattle87
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Post by kattle87 »

Application Managed should just mean "let the application decide what antialiasing it should use".
I have no idea about how to implement antialiasing in ZGE but it might be some kind of doable thing if it was only to be a read-only property set at startup.
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Kjell
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Post by Kjell »

Hi guys,

Anti-aliasing is usually done using the ARB_multisample extension. ZGE doesn't include that extension at the moment though. A alternative is to use OpenGL's standard smoothing options, which you can enable using opengl32 as external library ( tested and working ) .. or use a shader :)

K
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