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Kjell
- Posts: 1915
- Joined: Sat Feb 23, 2008 11:15 pm
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by Kjell »
We need log() .. for example to calculate the UV coordinates of a RenderTarget that uses AutoPowerOfTwo ( without a ugly loop ).
K
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VilleK
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- Location: Stockholm, Sweden
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by VilleK »
Yes I should add this. Kjell, are you asking for the function that is called log2 in glsl?
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Kjell
- Posts: 1915
- Joined: Sat Feb 23, 2008 11:15 pm
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by Kjell »
Yea that's fine .. base 2 is ( usually ) all you need when dealing with computers.
K