- ZGE has thousands of development hours already invested in it
- since it is open source and actively developed future improvements in ZGE will benefit the visualiser too
- it is Delphi-based like the rest of FL-Studio
- the scripting model makes it easy to store effects in separate files and let users develop their own effects using the standard ZGE development tool (www.zgameeditor.org) with its existing documentation
I made a proof-of-concept DLL that made audiodata from FL-Studio available to ZGE-scripting and when I got that working I asked Jph for help with making some content. He liked the idea and quickly made a bunch of scripts.
Now a couple of months later we have a beta version ready. Continue reading to learn how you can try it out and help, and possibly earn some money too!
Please note that this is non-public beta software owned by Image-Line so do not discuss this with people outside of this forum until Image-Line makes a public announcement. This part of the ZGE-forum is visible to forum-members only.
Image-Line wants to have impressive effects that can compete with the high standards of other visualisers out there (milkdrop, itunes etc). For this we need the sharpest ZGE-developers

Download and installation instructions.
For technical information on how to write your own effects see this separate thread.