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Kjell

Joined: 23 Feb 2008 Posts: 854
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Posted: Fri Jun 04, 2010 3:12 pm Post subject: |
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Hi ~
@y_offs_et - It looks jerky because I've only rendered out the sequence at 15fps. And the uncompression time makes sense, it contains about 30Mb worth of Bitmaps
K
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VilleK Site Admin

Joined: 15 Jan 2007 Posts: 962 Location: Stockholm, Sweden
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Posted: Wed Jun 09, 2010 3:41 pm Post subject: |
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Updated today:
- DisableShader and DisableFBO check boxes to see what the project looks like on hardware that does not support OpenGL shaders or FBO:s
- MeshLoad-component now only refresh the source mesh when necessary
- Log2-function in scripting
- Rotation order changed from ZYX to XYZ (see discussion)
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Kjell

Joined: 23 Feb 2008 Posts: 854
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Posted: Mon Jun 28, 2010 9:16 am Post subject: |
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Another random experiment .. Sega-Saturn style shadow volumes ( dithered transparency ).
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Kjell

Joined: 23 Feb 2008 Posts: 854
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jph_wacheski

Joined: 16 Feb 2008 Posts: 768 Location: Toronto Canada
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Posted: Tue Jun 29, 2010 12:55 pm Post subject: |
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Both very pretty,. share, share, share, . we like to learn form you examples Kjell.
_________________ remember when we used to play?
iterationGAMES.com |
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Kjell

Joined: 23 Feb 2008 Posts: 854
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VilleK Site Admin

Joined: 15 Jan 2007 Posts: 962 Location: Stockholm, Sweden
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y offs et

Joined: 22 Apr 2009 Posts: 320 Location: BC, Canada
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Posted: Thu Jul 15, 2010 7:59 pm Post subject: |
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Thanks for the visible bounds.
Umm ... Model.RotationVelocity doesn't seem to be working.
_________________ "great expectations" |
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VilleK Site Admin

Joined: 15 Jan 2007 Posts: 962 Location: Stockholm, Sweden
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Posted: Fri Jul 16, 2010 6:59 am Post subject: |
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Oops, I forgot to do a full rebuild so an error found it's way into the editor (not the runtime) that caused time to freeze. Fixed now. Sorry about that.
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
(if there are other problems you can download the previous beta here)
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Kjell

Joined: 23 Feb 2008 Posts: 854
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Posted: Sat Aug 07, 2010 1:17 pm Post subject: |
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More visual stuff .. focus / depth-of-field and point-cloud-style particle fields.
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VilleK Site Admin

Joined: 15 Jan 2007 Posts: 962 Location: Stockholm, Sweden
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Posted: Wed Aug 18, 2010 9:51 am Post subject: |
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Updated today:
- Double-click can now be detected using the "["-character in a KeyPress-component.
- Assigments to properties with multiple elements ("Scale", "Color" etc) is now improved so that statements such as "App.Color+=0.1" works correctly.
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