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Beta release 2.0.0b
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Kjell



Joined: 23 Feb 2008
Posts: 854

PostPosted: Fri Jun 04, 2010 3:12 pm    Post subject: Reply with quote

Hi ~

@y_offs_et - It looks jerky because I've only rendered out the sequence at 15fps. And the uncompression time makes sense, it contains about 30Mb worth of Bitmaps Razz

K
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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 962
Location: Stockholm, Sweden

PostPosted: Wed Jun 09, 2010 3:41 pm    Post subject: Reply with quote

Updated today:

- DisableShader and DisableFBO check boxes to see what the project looks like on hardware that does not support OpenGL shaders or FBO:s
- MeshLoad-component now only refresh the source mesh when necessary
- Log2-function in scripting
- Rotation order changed from ZYX to XYZ (see discussion)
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Kjell



Joined: 23 Feb 2008
Posts: 854

PostPosted: Mon Jun 28, 2010 9:16 am    Post subject: Reply with quote

Razz

Another random experiment .. Sega-Saturn style shadow volumes ( dithered transparency ).

K



Volume.gif
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Volume.gif



Zoom.gif
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Zoom.gif


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Kjell



Joined: 23 Feb 2008
Posts: 854

PostPosted: Tue Jun 29, 2010 12:45 pm    Post subject: Reply with quote

Cool

Blazing fast volumetric line rendering ( single mesh ). Same scene rendered from different angles.

K



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Grass.jpg


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jph_wacheski



Joined: 16 Feb 2008
Posts: 768
Location: Toronto Canada

PostPosted: Tue Jun 29, 2010 12:55 pm    Post subject: Reply with quote

Both very pretty,. share, share, share, . we like to learn form you examples Kjell.
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Kjell



Joined: 23 Feb 2008
Posts: 854

PostPosted: Tue Jun 29, 2010 3:54 pm    Post subject: Reply with quote

Cool

Playing around with volumetric clouds / nebulas.

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Nebula.jpg


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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 962
Location: Stockholm, Sweden

PostPosted: Thu Jul 15, 2010 2:28 pm    Post subject: Reply with quote

Updated with bug fixes:
- Switch + constant
- Bounds opaque
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y offs et



Joined: 22 Apr 2009
Posts: 320
Location: BC, Canada

PostPosted: Thu Jul 15, 2010 7:59 pm    Post subject: Reply with quote

Thanks for the visible bounds.

Umm ... Model.RotationVelocity doesn't seem to be working. Confused

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VilleK
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Joined: 15 Jan 2007
Posts: 962
Location: Stockholm, Sweden

PostPosted: Fri Jul 16, 2010 6:59 am    Post subject: Reply with quote

Oops, I forgot to do a full rebuild so an error found it's way into the editor (not the runtime) that caused time to freeze. Fixed now. Sorry about that.

http://www.zgameeditor.org/files/ZGameEditor_beta.zip

(if there are other problems you can download the previous beta here)
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Kjell



Joined: 23 Feb 2008
Posts: 854

PostPosted: Sat Aug 07, 2010 1:17 pm    Post subject: Reply with quote

Cool

More visual stuff .. focus / depth-of-field and point-cloud-style particle fields.

K



Focus.jpg
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Focus.jpg



Particles.jpg
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Particles.jpg


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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 962
Location: Stockholm, Sweden

PostPosted: Wed Aug 18, 2010 9:51 am    Post subject: Reply with quote

Updated today:
- Double-click can now be detected using the "["-character in a KeyPress-component.
- Assigments to properties with multiple elements ("Scale", "Color" etc) is now improved so that statements such as "App.Color+=0.1" works correctly.
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