Beta release 2.0.0b
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Updated today with a port of the NanoJPEG decoder library. This means that when you import a jpg-file using BitmapFromFile it will be embedded as it is and unpacked at runtime, resulting in much smaller files. The decoder is only about 6kb in runtime size and thanks to the "Remove unused code"-feature it will not burden the size of apps that do not use jpegs (compressed exe-file of empty project is still 27kb). If this works out fine then I will also add a filtering step that improves the quality of the unpacked image because right now it is a little bit jaggy.
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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I'm planning to close the 2.0 release soon. It's been in beta for over a year so it feels like it's time 
Here is my short fixlist:
- fix a bug when parsing scripts where a property has the same name as a variable
- remove the Curve-component for now because it is not finalized how it should work
Let me know of any other bugs that you think should be fixed now.

Here is my short fixlist:
- fix a bug when parsing scripts where a property has the same name as a variable
- remove the Curve-component for now because it is not finalized how it should work
Let me know of any other bugs that you think should be fixed now.
Hmm,
App.ViewportWidth / Height aren't set properly when you start ZGameEditor, causing the initial preview to use a viewport of 800x??? while your rendering context might be a completely different size. Obviously this is "fixed" as soon as you start a App preview, but still .. looks a bit strange.
Can't think of anything else right now
K
App.ViewportWidth / Height aren't set properly when you start ZGameEditor, causing the initial preview to use a viewport of 800x??? while your rendering context might be a completely different size. Obviously this is "fixed" as soon as you start a App preview, but still .. looks a bit strange.
Can't think of anything else right now

K
This is the 2.0 "release candidate": http://www.zgameeditor.org/files/ZGameEditor_beta.zip
I will make this the proper release very soon. Initially I will probably skip the Linux and OSX binaries because I don't have functional build environments on those platforms at the moment (need upgrade of Freepascal etc) but they will come back as soon as I get it working again.
I will make this the proper release very soon. Initially I will probably skip the Linux and OSX binaries because I don't have functional build environments on those platforms at the moment (need upgrade of Freepascal etc) but they will come back as soon as I get it working again.