ZGE added to indieDB engines list.
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- jph_wacheski
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ZGE added to indieDB engines list.
I was adding my new game to indieDB, and since they have an engine link built in, I also added ZGE to their engine list.
http://www.indiedb.com/engines/zgameeditor
Just a quick post, so let me know anything else that should be added, obviously all Kj's excellent video tutorials should be added as there is a tutorial section.
I will link all my new ZGE games to it as well,. . cheers.
http://www.indiedb.com/engines/zgameeditor
Just a quick post, so let me know anything else that should be added, obviously all Kj's excellent video tutorials should be added as there is a tutorial section.
I will link all my new ZGE games to it as well,. . cheers.
iterationGAMES.com
Thanks Jph. It's been a while since we did any marketing efforts with ZGE, perhaps it's time again for that soon when 2.0.1 release goes non-beta. Need to do some documentation overhaul too and hoping to get help with that from forum members because writing instructional text is always a stumbling block for me.
Hi and welcome jonaspm!jonaspm wrote:hello all! im new in te community, and i came from that website!
Most of the activity right now is in the ZGE Android thread. So if you have a Android device you should take a look!
yeah, i have an Android device, it ran the first apk you published, but installed the latest, but it doesn´t even open... maybe the problem is my device, which has a small RAM amount (279 RAM)
EDIT: ¿Currently ZGameEditor is able to compile .apk files?
i know a software that just needs the Java SDK and can produce excellent .apk, you just have to give it the directory where the Java SDK is stored.
GLBasic if you ask
EDIT: ¿Currently ZGameEditor is able to compile .apk files?
i know a software that just needs the Java SDK and can produce excellent .apk, you just have to give it the directory where the Java SDK is stored.
GLBasic if you ask
Hi jonaspm,
There's a video on Texture Mapping that you can follow along here, or you can take a look at this video which covers importing a 3D object and applying a texture to that.
K
Certainly. You can add Textures to a Material component, and then put a UseMaterial component before your RenderMesh component to activate that material.jonaspm wrote:Is it possible to add textures to 3D objects?
There's a video on Texture Mapping that you can follow along here, or you can take a look at this video which covers importing a 3D object and applying a texture to that.
K
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jonaspm - the latest physics demo application was compiled for ARMv7-A processors. But its previous version should run, little bit slowly, also on your device.
And yes, it is possible to add textures to 3D objects, exactly as Kjell described. They are working also on Android; I used them, for instance, in my game Eater (https://play.google.com/store/apps/deta ... ado1.Eater) where bonuses are textured 3D objects.
And yes, it is possible to add textures to 3D objects, exactly as Kjell described. They are working also on Android; I used them, for instance, in my game Eater (https://play.google.com/store/apps/deta ... ado1.Eater) where bonuses are textured 3D objects.