ZGE added to indieDB engines list.

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jph_wacheski
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ZGE added to indieDB engines list.

Post by jph_wacheski »

I was adding my new game to indieDB, and since they have an engine link built in, I also added ZGE to their engine list.

http://www.indiedb.com/engines/zgameeditor

Just a quick post, so let me know anything else that should be added, obviously all Kj's excellent video tutorials should be added as there is a tutorial section.

I will link all my new ZGE games to it as well,. . cheers.
iterationGAMES.com
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VilleK
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Post by VilleK »

Thanks Jph. It's been a while since we did any marketing efforts with ZGE, perhaps it's time again for that soon when 2.0.1 release goes non-beta. Need to do some documentation overhaul too and hoping to get help with that from forum members because writing instructional text is always a stumbling block for me.
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y offs et
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Post by y offs et »

"ZGameEditor has a simple scripting language."

Not so simple any more, without some good use examples of the new features.
"great expectations"
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VilleK
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Post by VilleK »

Also this reminds me that ZGE was released 2007 so... five year celebration!

*cake*

I want to thank the ZGE community for all the positive feedback which makes it easy to keep up my interest and motivation for working with this project :)
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Kjell
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Post by Kjell »

Hi guys,

Nice find, hadn't heard of IndieDB before. Shouldn't it be "ZGameEditor" instead of "zGameEditor" though?

By the way, someone created a subreddit for ZGameEditor last week :)

K
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jonaspm
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Post by jonaspm »

hello all! im new in te community, and i came from that website!
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VilleK
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Post by VilleK »

jonaspm wrote:hello all! im new in te community, and i came from that website!
Hi and welcome jonaspm!

Most of the activity right now is in the ZGE Android thread. So if you have a Android device you should take a look!
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jonaspm
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Post by jonaspm »

yeah, i have an Android device, it ran the first apk you published, but installed the latest, but it doesn´t even open... maybe the problem is my device, which has a small RAM amount (279 RAM)

EDIT: ¿Currently ZGameEditor is able to compile .apk files?

i know a software that just needs the Java SDK and can produce excellent .apk, you just have to give it the directory where the Java SDK is stored.

GLBasic if you ask
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VilleK
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Post by VilleK »

The latest apk that Rado1 published is for newer Android CPU's. What Android device do you have? With that little RAM is suspect it is quite old.

ZGE will be able to create APK-files, it is a planned feature and is (hopefully) coming soon.
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jonaspm
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Post by jonaspm »

my Android device specifications:

-CPU of 800 Mhz
-ARMv6

It was released about 2 years ago, so yeah, it is quite old xD

Question: ¿Is it possible to add textures to 3D objects?
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Kjell
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Post by Kjell »

Hi jonaspm,
jonaspm wrote:Is it possible to add textures to 3D objects?
Certainly. You can add Textures to a Material component, and then put a UseMaterial component before your RenderMesh component to activate that material.

There's a video on Texture Mapping that you can follow along here, or you can take a look at this video which covers importing a 3D object and applying a texture to that.

K
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Rado1
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Post by Rado1 »

jonaspm - the latest physics demo application was compiled for ARMv7-A processors. But its previous version should run, little bit slowly, also on your device.

And yes, it is possible to add textures to 3D objects, exactly as Kjell described. They are working also on Android; I used them, for instance, in my game Eater (https://play.google.com/store/apps/deta ... ado1.Eater) where bonuses are textured 3D objects.
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jonaspm
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Post by jonaspm »

thanks, this will really help me, im starting game development with a friend, but writting it completely in code is a bit boring and hard, so we´re changing to ZGameEditor looks very good. :D

Happy to become member of the community!

Thanks again for all!
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