more sample playback features?

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jph_wacheski
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more sample playback features?

Post by jph_wacheski »

Some aditional sample playback parameters may be useful;
Sample loop direction;
forward, back, ping-pong. -These are how the sample playback loopes after the first play.

and,. make current playback sample code settable, i.e; Sound1.SamplePosition=320000;
would be great for granular, glitched, wavetable etc. effects.

further,. perhaps the realtime synthesis process can be opened up to the editor like bitmap creation?

units;
OSC, Filter, LFO, Env,..

with routing ones like;
MODulaition, LFO, Env,.

only use the units needed in each sound, larger and small designs are availible as needed.
for back compatibility the current routing can be the defult patch.

Just some thoughts.
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noiseBox3.zip
.exe sound toy. . using one sample.
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Kjell
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Re: more sample playback features?

Post by Kjell »

:!:
jph_wacheski wrote:make current playback sample code settable, i.e; Sound1.SamplePosition=320000;
Yes please, with support for negative values .. allowing you to cue a sound for playback in the future.
jph_wacheski wrote:perhaps the realtime synthesis process can be opened up to the editor like bitmap creation?
Agreed. Perhaps it would be easiest to have a separate child node for modulators, as they don't directly affect a sound itself ( they drive properties that affect the sound ) .. plus that way you can share modulators across properties.

And not entirely related, but I'd like to be able to change properties while a sound is playing* Ambient / engine sounds that loop for a undetermined amount of time and could change pitch / panning during that time are pretty much impossible to do at the moment.

*Tried doing this by updating a Sample while it's being played, but that doesn't work.

K
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jph_wacheski
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Post by jph_wacheski »

ah,. yes that is something I would like to see too! a way trigger a sound once and have it just keep running,. currently I do some short sounds and trigger them frequently, like a 0.3 second sound, triggered every 0.1. with an inverted V type envelop. You can then manipulate the filter, note, volume, pan, etc. But yeah if we can just turn the envelop off on a sound,. this would likely be useful.
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jph_wacheski
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Post by jph_wacheski »

I added a .zgeproj of this technique here ; viewtopic.php?p=5243#5243
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