Because I am new in 3d rendering, I have some additional questions for specific effects:
1. What parameters (Colors etc.) of the Material must be set that the object to look like made from metal - shining (from the Light-s) etc.
2. I do not find "mirror" settings or object. The way to simulate it is to draw a clone for my objects with changed settings (colors mostly) to look like reflection, isn't it?
Metal Material, Mirrors
Moderator: Moderators
Re: Metal Material, Mirrors
Hi,
I've attached a simple example ( that doesn't use shaders ). Obviously to get a better metal effect you want to use a reflection map.
K
The shininess propertymilen_zge wrote:What parameters (Colors etc.) of the Material must be set that the object to look like made from metal - shining (from the Light-s) etc.

Yes this is possible. Do you by any chance want a reflective floor?milen_zge wrote:I do not find "mirror" settings or object. The way to simulate it is to draw a clone for my objects with changed settings (colors mostly) to look like reflection, isn't it?
K
- Attachments
-
- Metal.zgeproj
- (1.24 KiB) Downloaded 470 times
Re: Metal Material, Mirrors
Your example works very good, it was simple, but I tried with very sharp SpecularColor and wasn't achieve this effect.
Thank, you!
What is the "reflection map" and how can I make in ZGE?
I want Mirror effect to simulate exactly the metal surface - with reflections of the near objects to the metal body. Do this solves by this reflection map nameli?
Thank, you!
What is the "reflection map" and how can I make in ZGE?
I want Mirror effect to simulate exactly the metal surface - with reflections of the near objects to the metal body. Do this solves by this reflection map nameli?
Re: Metal Material, Mirrors
Hi,
Can you explain what kind of scene you're trying to create? That way it will be easier to recommend a specific technique.
K
Precise real-time reflection is extremely processor intensive. Current generation games usually render a cube-map of the non-immediate environment and use that to simulate reflection. For example, take a close look at this video of GTA IV with the iCEnhancer mod ... the reflection doesn't include any objects in close proximity such as cars / people / lanterns etc.milen_zge wrote:I want Mirror effect to simulate exactly the metal surface - with reflections of the near objects to the metal body. Do this solves by this reflection map nameli?
Can you explain what kind of scene you're trying to create? That way it will be easier to recommend a specific technique.
K
Re: Metal Material, Mirrors
Thanks,
I now understand what are these "reflection maps".
Now I only try different "technologies" to learn "all" software possibilities and after that I will make some my ideas.
I now understand what are these "reflection maps".
Now I only try different "technologies" to learn "all" software possibilities and after that I will make some my ideas.