Hi everyone, i am new to ZGameEditor. I'am from turkey and i am a university student on philosophy while interesting about game making So
I found this great engine and i want to produce some cool things but i have some questions.
-First, are there any api documentation for explaining all the buil-in variables and functions in the scripting language?
-Second, can i sell my game on any store without buying a license or sharing revenue? Or should i put anything (for example; a splash screen or a link) about ZGameEditor?
-Third, are there any games made with this engine that selling on any store?
-are there any tutorial that making a game from scratch to completed stage with ZGame Editor
-Is there any physics engine? or anyway to use physics in games?
If any of above questions have answered before, i apologise for that...
About API and Licensing
Moderator: Moderators
Hi Reizen,
Hope this helps
K
Yes, there's the scripting reference .. although i'm not sure if it's completely up-to-date.Reizen wrote:are there any api documentation for explaining all the buil-in variables and functions in the scripting language?
Yes. ZGameEditor is free / open-source and distributed under the MIT license. So you can sell games made using ZGameEditor without paying royalties. A splash screen or link isn't required either.Reizen wrote:can i sell my game on any store without buying a license or sharing revenue? Or should i put anything (for example; a splash screen or a link) about ZGameEditor?
There are a couple of small games yes, such as Debug Formulation, Eater and Castle Node.Reizen wrote:are there any games made with this engine that selling on any store?
The only one I'm aware of is the OneButton-game tutorial.Reizen wrote:are there any tutorial that making a game from scratch to completed stage with ZGame Editor
Not build-in, but you can use the Bullet Physics ( 3D ) or Box2D extensions for ZGameEditor.Reizen wrote:Is there any physics engine? or anyway to use physics in games?
Hope this helps
K