
Proper split-screen using opengl32 ( no shader tricks ). Two things to pay attention to ..
- Only clear the screen before the first pass.
- Adjust the Viewport Ratio each pass to match your view.
Example is build for 640x360 resolution.
K
Moderator: Moderators
Does your ZExternalLibrary component have the following in the BeforeInitExp property?Ats wrote:But the splitscreen is not working at all... I do believe it's because of opengl32?
Code: Select all
if(ANDROID)
{
this.ModuleName = "libGLESv1_CM.so";
}