Kgm wrote:I tried to use the RenderTarget component so that I can implement some effects such as bloom but I couldn't get it to work on Android.
Same here .. the RenderTarget sampler is completely blank on Android. It doesn't even contain the ClearColor, so there's probably a bug in the implementation somewhere.
I noticed that I tried to bind the 'EXT' version of the GL-functions, i.e. glIsRenderbufferEXT instead of glIsRenderbuffer. The EXT functions do not exist on Android so no FBO-functionality was enabled.
However I still don't get good results yet.
Can you please try the version below and see if it makes any difference for you?