Awesome Kjell!
With that projection Matrix, everything's work, and I don't even have to initialize the screen on Android with an empty AppState
Cardboard VR
Moderator: Moderators
Re: Cardboard VR
Hej Ville,
K
He's using 2 render passes ( one for each eye ) but wants the mouse coordinates for the entire screen ... and since mouse coordinates are mapped & clamped to the active viewport that's not possible by only updating the properties in OnBeginRenderPass.
K