蝴蝶 / Inner99
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Re: Butterfly
Unfortunately I cannot download 017up.zip - IE tells "The 017up.zip download was interrupted", Chrome tells "Failed - network error".
Re: Butterfly
I like it! The graphics and game design are original, the audio works fine, there is some nice "punch" in destroying things, good shooting action!
Re: Butterfly
Hi rrTea,
Good number of improvements over the previous version
Looking forward to some more difficult levels though ( i did get hit this time .. but mainly due to recklessness ). Here's the recording, hope this gives you some useful feedback.
K
Good number of improvements over the previous version

I suspect your anti-virus doesn't like kkrunchyRado1 wrote:Unfortunately I cannot download 017up.zip - IE tells "The 017up.zip download was interrupted", Chrome tells "Failed - network error".

K
Re: Butterfly
Wow, Kjell shows some expert moves
. That video made me like the game even more. Feels like an old arcade game in all the good ways.

Re: Butterfly
Rado1: As Kjell said it's probably due to kkrunchy.
VilleK: Thanks for the nice words, this project uses only like 1% of ZGE's great power but I hope I'll push it to at least 2% when (if ever) I become a better programmer
Kjell: Thanks for the recording, of course it is very useful! I noticed you used the same method for clearing all the levels, did you know you can also launch a soul / follower (like a rocket) or did you just stick with the winning strategy because it's practical? Admittedly using launching makes the opening levels even easier...
VilleK: Thanks for the nice words, this project uses only like 1% of ZGE's great power but I hope I'll push it to at least 2% when (if ever) I become a better programmer

Kjell: Thanks for the recording, of course it is very useful! I noticed you used the same method for clearing all the levels, did you know you can also launch a soul / follower (like a rocket) or did you just stick with the winning strategy because it's practical? Admittedly using launching makes the opening levels even easier...
Last edited by rrTea on Thu Apr 28, 2016 2:18 am, edited 6 times in total.
Re: Butterfly
Hi rrTea,

Whereas collecting 10 souls just lets you focus on getting them to spawn close to you / picking them up and not dying.
Even worse in the second level ( because of the 7x8 glitch fields ). Clearing that level by launching souls requires more than 10 of them .. aside from the fact that you would need / want to focus on the glitch fields while you're being shot at. It just doesn't seem like a helpful tool / good strategy.
By the way, what are the stars actually for?
K
I'm aware that you can launch souls, but that feels like a last resort kind of thing to me ( for example when you're cornered ). The first level for instance requires 8 well-aligned shots ( while there's no real time to assess / plan for this ) in the correct order ( as you don't want any glitch fields to remain when you take out the last enemy ) to clear.rrTea wrote:I noticed you used the same method for clearing all the levels, did you know you can also launch a soul / follower (like a rocket) or did you just stick with the winning strategy because it's practical?

Whereas collecting 10 souls just lets you focus on getting them to spawn close to you / picking them up and not dying.
Even worse in the second level ( because of the 7x8 glitch fields ). Clearing that level by launching souls requires more than 10 of them .. aside from the fact that you would need / want to focus on the glitch fields while you're being shot at. It just doesn't seem like a helpful tool / good strategy.
By the way, what are the stars actually for?

K
Re: Butterfly
Hi Kjell,
I see what you mean, thanks for clarifying (actually it's 5 shots, not 10 - regardless, I get what you mean). Let's hope the level design will be better in the final version!
Stars "repair" the damage (but you got hit only once so didn't need to use them).
Edit: clarification
I see what you mean, thanks for clarifying (actually it's 5 shots, not 10 - regardless, I get what you mean). Let's hope the level design will be better in the final version!
Stars "repair" the damage (but you got hit only once so didn't need to use them).
Edit: clarification
Last edited by rrTea on Sat May 21, 2016 6:21 am, edited 1 time in total.
Re: Butterfly
I'm currently working on the overworld part, here's what I currently have on screen:
Re: Butterfly
Looks cool. Is that for cutscenes between levels? Did you copy that image from somewhere or design it yourself?
Re: Butterfly
That's for overworld (where NPCs give you challenges). I drew it.
Last edited by rrTea on Tue Jun 28, 2016 9:51 am, edited 1 time in total.
Re: Butterfly
...and here's the current build! ...
Edit: but by now it's outdated - I'll post the current one as soon as it's ready.
Edit: but by now it's outdated - I'll post the current one as soon as it's ready.
Last edited by rrTea on Sat Jul 30, 2016 2:39 am, edited 16 times in total.
Re: Butterfly
I can see that the overworld sections will give the game a story and additional atmosphere. It looks very promising! I really hope you have the perseverance to finish this game because it is at the polishing stage that many lose interest and abandon their projects. As the saying goes, the last 5% of making a game can take 95% of the time
.

Combo system
Here is the newest addition: combo system!By racking up consecutive deletions, combo meter goes up! Which in turn makes it easier to delete even more enemies.
There are other numerous additions to the game but it's mostly graphical so I'm not sure how much is anybody here interested in that kind of stuff?... Things like NPCs and intro for example. Previous month I finished working on the sketch for the intro, now I'm working on the various symbolic "animations" that appear here and there.
There are other numerous additions to the game but it's mostly graphical so I'm not sure how much is anybody here interested in that kind of stuff?... Things like NPCs and intro for example. Previous month I finished working on the sketch for the intro, now I'm working on the various symbolic "animations" that appear here and there.
Last edited by rrTea on Thu Nov 10, 2016 6:23 am, edited 1 time in total.
Re: Butterfly
The overworld and intro sections look great. You are really good artist
.
I'm very much impressed how this progress and look forward to the finished game! Keep us updated please. I've said it before, seeing great stuff like this being made with ZGE is what most motivates me to keep working on it.
Are you planning to release this commercially? It looks like the sort of game that I would be willing to pay for.

I'm very much impressed how this progress and look forward to the finished game! Keep us updated please. I've said it before, seeing great stuff like this being made with ZGE is what most motivates me to keep working on it.
Are you planning to release this commercially? It looks like the sort of game that I would be willing to pay for.
Re: Butterfly
Thanks for the nice words
Yes I'll try to update it a bit more regularly!
The plan is to release it commercially, we'll see how that goes.

The plan is to release it commercially, we'll see how that goes.