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Re: ZGE on Mac
Posted: Thu Apr 07, 2022 1:20 pm
by Ats
I have that and would gladly help you to run the thing on Linux

Re: ZGE on Mac
Posted: Thu Apr 07, 2022 2:41 pm
by VilleK
Posted alpha4 in first post.
News:
- The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now.
- Search/replace in xml editor now works.
- Right-click menu in xml editor shows correctly.
- Drag/drop in tree does not copy unless ctrl is pressed.
- Spritesheet and tileset editors no longer crash during load (but are not yet fully working either).
Re: ZGE on Mac
Posted: Tue Apr 12, 2022 9:12 pm
by Imerion
I have that and would gladly help you to run the thing on Linux

Oh, that would be awesome!

Re: ZGE on Mac
Posted: Fri Apr 22, 2022 11:25 am
by VilleK
Posted alpha5 in first post.
News:
- Keypress and mouse now works in preview.
- Toolbar button sizes adjusted
- Hide malplaced tab-button on preview panel
- Order of vector properties was wrong in property editor.
- Import png and jpeg bitmaps now work. Also when using drag/drop from Finder.
- Tile and spritesheet editors work.
- About dialog now work.
Re: ZGE on Mac
Posted: Fri Apr 22, 2022 2:50 pm
by rrTea
I tested all the listed features and it all works!
Re: ZGE on Mac
Posted: Fri Sep 30, 2022 7:54 am
by VilleK
Lazarus 2.2.4 was just released and this seems to solve the problems I ran into where I was getting strange crashes in ZGE on Mac.
I now hope to be able to look at the
bug reports rrTea made on github and fix those.
Re: ZGE on Mac
Posted: Fri Sep 30, 2022 2:37 pm
by VilleK
Updated first post with alpha 6. The alpha 5 is still there if there are big issues with the new build.
I mainly want to see if the new Lazarus environment is stable.
Issues that should be fixed in this build:
- Clicking within a Project Tree from ZExpression crashes (MacOS) #31
- Editing a persistent array often loses values
- Unexpected Tab behavior in IDE input fields (MacOS) #32
Re: ZGE on Mac
Posted: Fri Sep 30, 2022 7:31 pm
by rrTea
That's great news!
VilleK wrote: ↑Fri Sep 30, 2022 2:37 pm
- Clicking within a Project Tree from ZExpression crashes (MacOS) #31
It's still misbehaving on my end:

- Clicking on any component in Project Tree before clicking on "Compile" crashes.
- ZGE crash when switching to project tree 2.gif (240.24 KiB) Viewed 55578 times
- Unexpected Tab behavior in IDE input fields (MacOS) #32
This one seems to work properly!
Re: ZGE on Mac
Posted: Mon Oct 03, 2022 2:56 pm
by VilleK
rrTea wrote: ↑Fri Sep 30, 2022 7:31 pm
It's still misbehaving on my end:
Please try
alpha 7. Attached to first post.
Fixes:
- Crash when leaving unsaved expression (should now be properly fixed)
- Mouse input not registered in standalone
- Escape not working in standalone
Re: ZGE on Mac
Posted: Mon Oct 03, 2022 9:04 pm
by rrTea
All three work from what I managed to test, that's fantastic!

Re: ZGE on Mac
Posted: Mon Oct 31, 2022 2:43 pm
by VilleK
Alpha 8:
- fixed a problem that stopped binaries working on Mac OS Ventura.
Re: ZGE on Mac
Posted: Thu Apr 27, 2023 2:36 pm
by VilleK
Alpha 9:
- audio now works. Both in designer in runtime.
- fix for bug #40 (spritesheet/tileset sometimes will not load)
- fix for bug #23 (copy/paste in project tree won't work)
- also includes the fix that makes the project tree stay expanded after using the xml-editor
Fun fact: I got ChatGPT to help write the audio support on Mac. It got a few things wrong but it still saved a bit of time.
Re: ZGE on Mac
Posted: Thu Apr 27, 2023 3:24 pm
by rrTea
wowo! Great job!!! Wasn't there a selector for various wave types in this part or am I remembering it wrongly? Right now only the square type can be played from within the editor.
Re: ZGE on Mac
Posted: Fri Apr 28, 2023 7:01 am
by VilleK
rrTea wrote: ↑Thu Apr 27, 2023 3:24 pm
wowo! Great job!!! Wasn't there a selector for various wave types in this part or am I remembering it wrongly? Right now only the square type can be played from within the editor.
You are right, the wave type dropdown got missing for some reason. I did not notice that.
Please check alpha9b in first post.
- Osc1 waveform dropdown now visible
- OnKeyDown/OnKeyUp should now work
- Fix for issue #30 (file open dialog does not filter .zgeproj files)
Re: ZGE on Mac
Posted: Fri Apr 28, 2023 4:08 pm
by rrTea
Thanks so much Ville
I still didn't manage to test everything, so far I only found that on my end #30 is still not filtering zgeproj files. Will report more tomorrow!