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Posted: Thu Apr 22, 2010 6:25 pm
by Lupo
No
I think intel's opengl is ... hos do I say it...hmm.. very 'picky' (being polite).
Posted: Thu Apr 22, 2010 6:49 pm
by VilleK
I won't give up yet
. I'll keep looking for where the problem might be.
Meanwhile if you have time you can try this:
http://glintercept.nutty.org/Ver0_3/GLI ... noInst.zip
Put the files including opengl32.dll in the same folder as zgameeditor.exe. Then run ZGE and make the error message appear. When you exit zgameeditor there should be a couple of log files of opengl-calls and errors. Zip them and post here.
Posted: Thu Apr 22, 2010 9:00 pm
by y offs et
OK, I found something funny here. I'm using the last officially released beta - not the one in this thread. Don't think it matters.
Anyway, I can create my usual bitmapRect error. Drop the two files ( .dll and .ini ) in folder as instructed and it creates log files - BUT I CAN'T CREATE THE ERROR!!!
I tried twice!!?? I think I like something about this .dll better.
I didn't make any changes to the .ini file. My crash problem stops.
Posted: Fri Apr 23, 2010 12:07 pm
by Lupo
Thanks for keep trying.
Posted: Fri Apr 23, 2010 12:07 pm
by Lupo
Thanks for keep trying.
Posted: Fri Apr 23, 2010 3:01 pm
by VilleK
New attempt:
http://www.zgameeditor.org/files/ZGameE ... ug_exe.zip
(note: this is only a new exe-file so keep your other zge files)
You can remove the opengl32.dll file from glintercept.
Run the debug exe. When ZGE crashes you should see a different style error dialog. Click "Close application". A file named "bugreport.txt" should have been created in the zge-folder. Post it here.
Posted: Fri Apr 23, 2010 4:10 pm
by Lupo
Here we go
Posted: Fri Apr 23, 2010 4:47 pm
by VilleK
Thanks, that gave me some more info and the exact line where it crashes. Still not obvious why though, but I can try some more things.
There seems to be newer drivers here (8.15.10.2104, 4/5/2010)
http://downloadcenter.intel.com/Detail_ ... 1&lang=eng
Any chance you can upgrade?
Posted: Fri Apr 23, 2010 4:51 pm
by Lupo
Yep!
Posted: Fri Apr 23, 2010 5:09 pm
by Lupo
Thanks!
Problem fixed.
The drivers were the problem.
Sorry for all the troubles and extra work.
Posted: Fri Apr 23, 2010 5:52 pm
by VilleK
Ah, great
I learned some new debugging techniques and improved the OpenGL-component in ZGE so it was time well spent.
Yoffset, maybe you can try the debugger-exe too? It would be interesting to see where it crashes for you. It's weird that the alternate opengl32.dll makes the problem go away.