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Posted: Tue May 25, 2010 4:08 pm
by VilleK
Ah, found the problem. There are separate routines for setting up camera for preview and runtime.

Updated again:

http://www.zgameeditor.org/files/ZGameE ... n_test.zip

Posted: Tue May 25, 2010 5:11 pm
by Kjell
8)

Great ~ It's identical now ( apart from the Camera Rotation being inverted in ZGE .. but that's fine ).

K