
Have anyone used this lib with ZGE and made anything besides the demo project included?
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sorry I don't have anything but linux. but if your trying to make it multiplatform then it may be better to use the hts_engineRado1 wrote:I'm aware of these TTS systems/libraries but all of them seems to be large, or at least their voice files are large comparing to built-in Windows TTS. Anyway, Carver413 are you able to compile flite on Windows and maybe also on Android? I was not able, there are missing some files in src distribution for v.2.0.0.Carver413 wrote:there is also festival, flite and open mary tts that work in linux. using shell scripts you can create sound files. not as good as an api but it works. flite is my favorite at the moment its small and there are 11 voices you can get for it. open mary has some nice sounding female voices but can be a bit buggy at times.
I'm glad it can work in Wine; thanks Imerion for reporting that. I do not use Linux, but I saw on web that (maybe using some tricks) it is possible to run SAPI 5/4 in Wine; if so, then maybe also ZgeSpeak library could work on Linux. (?)Imerion wrote:Just tried this, running in Wine, and it works great! Thanks!
I suppose it would be possible but most people would not want to go that route. I,ve been playing around with the hts lib tring to get it running with pascal but so far no luck. the header file is such crap. (a point to a pointer to a pointer) who does that? no wonder I don't program in C.Rado1 wrote:I'm glad it can work in Wine; thanks Imerion for reporting that. I do not use Linux, but I saw on web that (maybe using some tricks) it is possible to run SAPI 5/4 in Wine; if so, then maybe also ZgeSpeak library could work on Linux. (?)Imerion wrote:Just tried this, running in Wine, and it works great! Thanks!
Ha ha, I know that frustration all too wellCarver413 wrote:I,ve been playing around with the hts lib tring to get it running with pascal but so far no luck. the header file is such crap. (a point to a pointer to a pointer) who does that? no wonder I don't program in C.
This probably doesn't need a ZExternalLibrary though. From the looks of it ( the Game Jolt Game API documentation ) you could build a solution using a ( regular ) ZLibrary & WebOpen component.Imerion wrote:Not sure if this has been mentioned, but the GameJolt score API would be cool to have a ZGE implementation of.
Hi Imerion, what's the progress with GameJolt API implementation? I'm asking because I just returned from vacation so I could find some time for it, if you want. I want to finish optimizations of BallZ2 first, but then, ca. later next week I could have a look at GameJolt API library... Are there some parts of the API you are especially interesting in?Imerion wrote:Then I should be able to manage! I'll try and report back if I get it to work!