Beta release 1.9.8b
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- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
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Beta updated with the new MaterialTexture-component, see first post for details. If this causes incompatibility-problems then you can download the previous beta here.
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
Yeah that was super quick! Cheers Ville!
It is currently working nicely for non-shader stuff,. .
see; viewtopic.php?p=2824#2824
It is currently working nicely for non-shader stuff,. .
see; viewtopic.php?p=2824#2824
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Sometimes inspiration calls and I work quickly

Good call, I missed that. Fixed now. Also I write the nr of texture units in the log on designer start-up so you'll know how many textures are available on your card.Kjell wrote:if this has been changed to a loop the length of the number of textures added to the material already?
I suggest maxing @ 2048x2048...
If I was erroneously to set 4096x4960 when generating some complicated bitmap... CTRL-ALT-CANC!!!
do we really need to help the new user eating up all of his memory because they think that 4096^2 would be cool? I guess that since the editor should be newbie-safe, we should prevent anything more that 2048x2048....
And would add lower res break compatibility? I hoped that those codes were tagged with labels not numbers... nevermind.
If I was erroneously to set 4096x4960 when generating some complicated bitmap... CTRL-ALT-CANC!!!

do we really need to help the new user eating up all of his memory because they think that 4096^2 would be cool? I guess that since the editor should be newbie-safe, we should prevent anything more that 2048x2048....
And would add lower res break compatibility? I hoped that those codes were tagged with labels not numbers... nevermind.
In the fall of 1972 President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case for reelection.
-=Hugo Rossi=-
-=Hugo Rossi=-
Kjell: I had noticed something was wrong with the mouse-position but couldn't find when it was happening. Thanks for narrowing it down, I found the problem and fixed it.
I will make the delay setting configurable, meanwhile use Ctrl+Space to activate completion manually.
Yoffset: In the previous beta I get the black walls following your instructions but no longer so maybe it is ATI related after all? I'm interested to hear if anyone else also have this problem. Please try yoffset's video.
I will make the delay setting configurable, meanwhile use Ctrl+Space to activate completion manually.
Yoffset: In the previous beta I get the black walls following your instructions but no longer so maybe it is ATI related after all? I'm interested to hear if anyone else also have this problem. Please try yoffset's video.