ZGE as official OUYA engine
Posted: Wed Mar 12, 2014 5:16 pm
Hi,
encouraged by successful experiments and implementation of the support for OUYA and other Android gamepads in ZGE, see this forum post, I asked OUYA support for including ZGE to the official list of OUYA engines. And...
... they warmly agreed!
What needs to be done now:
- to provide a controller example that will be added to the OUYA SDK examples; https://github.com/ouya/ouya-sdk-examples. I pointed to the controller demo I implemented for OUYA in the aforementioned forum post, but please, if you have some more ideas for demos/examples, just publish them. Maybe some existing ZGE example reworked for OUYA controller can also be used (?).
- writing a doc for the ZGE "engine". Tim Graupmann from OUYA offered to write it by himself, but here I would rather ask someone of you to provide the "official texts"; e.g., Kjell, Ville, ...
- afer that, Tim will added a ZGE-related category to the OUYA forum and there should be nice to open some discussion there. This is an opportunity for us to be active supporters of ZGE at OUYA forums. Ideally, the discussions about ZGE should be moved to this forum...(?)
- more technical work: add OUYA/Android controller support to the official ZGE distribution. This is the task for Ville; Ville, I'm sorry for that but we are trying to help you as much as possible.
- produce games, demos, apps for OUYA. I'm working on some new projects for which I plan to make also OUYA versions, but they will not be available sooner than in one month. So please help me! Jph, Ats, all, what abut to create OUYA versions of your previous or currently prepared projects? What about to show the OUYA developers that ZGE is really very fast and convenient environment for creating games?
Any comments are welcome.
BTW who of you has OUYA?
Rado1.
encouraged by successful experiments and implementation of the support for OUYA and other Android gamepads in ZGE, see this forum post, I asked OUYA support for including ZGE to the official list of OUYA engines. And...
... they warmly agreed!
What needs to be done now:
- to provide a controller example that will be added to the OUYA SDK examples; https://github.com/ouya/ouya-sdk-examples. I pointed to the controller demo I implemented for OUYA in the aforementioned forum post, but please, if you have some more ideas for demos/examples, just publish them. Maybe some existing ZGE example reworked for OUYA controller can also be used (?).
- writing a doc for the ZGE "engine". Tim Graupmann from OUYA offered to write it by himself, but here I would rather ask someone of you to provide the "official texts"; e.g., Kjell, Ville, ...
- afer that, Tim will added a ZGE-related category to the OUYA forum and there should be nice to open some discussion there. This is an opportunity for us to be active supporters of ZGE at OUYA forums. Ideally, the discussions about ZGE should be moved to this forum...(?)
- more technical work: add OUYA/Android controller support to the official ZGE distribution. This is the task for Ville; Ville, I'm sorry for that but we are trying to help you as much as possible.
- produce games, demos, apps for OUYA. I'm working on some new projects for which I plan to make also OUYA versions, but they will not be available sooner than in one month. So please help me! Jph, Ats, all, what abut to create OUYA versions of your previous or currently prepared projects? What about to show the OUYA developers that ZGE is really very fast and convenient environment for creating games?
Any comments are welcome.
BTW who of you has OUYA?
Rado1.