Animations
Posted: Wed Mar 05, 2008 2:30 pm
Hi,
Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already.
While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that there seems to be no support for non-sampled animations in the 3ds format. This will probably become a significant shortcoming for the format in the long run. The COLLADA format for example, while sampling is optional, can store the actual keyframe parameter* values instead. The big pro of non-sampled animations is that you won't have any linear interpolation ugliness when the framerate lies higher then the sampling rate. Just another thing to take in consideration I guess.
More information on: http://www.khronos.org/collada/
*Apart from IK ( Inverse Kinematics ) which is not supported yet as far as I know, those curves will have to get sampled.
Kind Regards,
Kjell
Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already.
While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that there seems to be no support for non-sampled animations in the 3ds format. This will probably become a significant shortcoming for the format in the long run. The COLLADA format for example, while sampling is optional, can store the actual keyframe parameter* values instead. The big pro of non-sampled animations is that you won't have any linear interpolation ugliness when the framerate lies higher then the sampling rate. Just another thing to take in consideration I guess.
More information on: http://www.khronos.org/collada/
*Apart from IK ( Inverse Kinematics ) which is not supported yet as far as I know, those curves will have to get sampled.
Kind Regards,
Kjell