Butterfly

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

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VilleK
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Re: Butterfly

Postby VilleK » Tue May 29, 2018 8:50 am

Very nice sketches! So you draw on paper then scan and color them on the computer? If you plan to sell your game on a pay-what-you-want basis then you could offer the scanned sketches as an extra to those who pay over a certain amount :)

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rrTea
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Re: Butterfly

Postby rrTea » Wed Jun 06, 2018 2:50 am

Hey Ville! Thanks :D Yes, it's as you say (draw on paper + computer coloring). Maybe I could include some of it with the build... but then I'd have to scan and prepare it differently etc (which'd take much more time).

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rrTea
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Re: Butterfly

Postby rrTea » Sun Jul 08, 2018 8:33 am

New update! Here is a quick video showing some of it:
https://streamable.com/1ovzs

2018_07_08.avi_snapshot_04.21_[2018.07.08_16.06.41].png
First working version of a Guardian!
2018_07_08.avi_snapshot_04.21_[2018.07.08_16.06.41].png (74.29 KiB) Viewed 85 times


  • The tutorial now has nice arrows and stuff pointing to what is what. Skip to 6:15 to see it in action.
  • First real Guardian fight! Guardian is a bit different than the rest of the game - in the video I turned off his 3rd an 4th attack to show off the main mechanic (watch what happens with the background - same thing happens with Guardian's movement and bullets, player's bullets etc). I'm not sure the video conveys it properly but basically it changes dynamically as you play - try it for yourself! I'm planning to implement one more feature but I think it's on the level where it's indicative of what it should be. Skip to the 4:15 to see it.
  • Some new graphics and characters + music are implemented.
  • All the cutscenes and similar scenes are fully skippable. Actually everything was skippable even before but it was not really well implemented. The major addition is to scenes with text on the screen, the fastest way to skip those is to keep Fire 1 and then press Fire2 (or open the menu by pressing Start). The old way of skipping it is still there too.
...still lots of placeholders.

Anyway the new build is here with first five levels (three of which are tutorials, old build started at level 4 or so):
https://nekomuragames.itch.io/inner99
Should be almost completely playable: the Guardian is not fully integrated yet but it'll just roll through - you can still access it (please do :) ) using this method:
https://nekomuragames.itch.io/inner99/d ... 2018-07-09

Edit: Just to clarify - no itchio account (or anything else) is needed for downloading the build, just click on the file name from the main page (for some reason it doesn't work if clicked from the news) and it'll download.
Last edited by rrTea on Mon Jul 09, 2018 10:34 am, edited 1 time in total.

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Ats
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Re: Butterfly

Postby Ats » Sun Jul 08, 2018 3:41 pm

I really like all those little details you add to your user interface. Well done !
Your ZGE project don't get too messy by adding so much stuff?

Is it normal that the game don't exit when you press "d" at the title screen?

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rrTea
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Re: Butterfly

Postby rrTea » Mon Jul 09, 2018 2:34 am

I'd say it's not messy... it could be perceived as such I guess. While setting it up, I made a few disputable choices that made it much easier for me to manage but probably look rather eccentric. Here's what the Project Tree looks like on the first level https://i.imgur.com/Y84fG5X.png .

Actually pressing "d" on the title screen is meant to throw the project into sleep, this is used for recording videos etc. It goes back to title screen if you press Fire 1 / "S". Forgot to disable it, sorry for the confusion.

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VilleK
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Re: Butterfly

Postby VilleK » Mon Jul 09, 2018 8:28 am

At the risk of repeating myself: It all looks great :). The Guardian background, the tutorials, the cutscenes. Very impressive. And I agree with Ats that it is also very impressive that you manage to not get lost in the project of this size in ZGE. It is most likely the most complex ZGE project so far.

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rrTea
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Re: Butterfly

Postby rrTea » Mon Jul 09, 2018 10:32 am

Thanks Ville :D

Hmm well it is somewhat big but as long as ZGE handles it fine (as in, compiles it "instantly", doesn't choke on loading) I guess everything's good! The only problem that comes from size is when xml viewer gets to the point with some imported assets (a bitmap or music for example, even if it's a small file) it chokes a bit if a few of them are together in the Project Tree - but then again I'm not using it that often, so personally I'm not bothered by that (I never understood why is such data even included in the listing but maybe it can be useful for something?).

btw I should have explicitly mentioned it in the previous post - no itchio account (or anything else) is needed for downloading the build, just click on the file name from the main page (for some reason it doesn't work if clicked from the news) and it'll download, will edit it in.

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Kjell
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Re: Butterfly

Postby Kjell » Mon Jul 09, 2018 5:11 pm

Hi rrTea,

rrTea wrote:I never understood why is such data even included in the listing but maybe it can be useful for something?

Well .. for one, you can easily paste a project or snippet that uses embedded data on a forum :wink: But i agree, would be nice if you could choose between embedding the data in the .zgeproj or keeping it external.

K

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rrTea
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Re: Butterfly

Postby rrTea » Wed Jul 11, 2018 4:54 am

Hi Kjell,
Kjell wrote:Well .. for one, you can easily paste a project or snippet that uses embedded data on a forum :wink:

Right the way I wrote it, it makes it sound like I never copy / pasted anything from the forum and I don't like the ability to conveniently copy paste parts of a project + reading it back it sounds somehow pesky the way I put it... blah...

Anyway I was trying to talk about the chugging of XML viewer... Having an option to easily copy/paste embedded data is obviously nice (it's faster than saving and managing an attachment, importing it etc.) but maybe list-unfriendly data like bitmaps would be easier to handle during reading if folded by default? (But then there should also be an option to unfold it etc, more complications... Never mind.)


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