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Re: Butterfly

Posted: Wed Aug 31, 2016 7:53 pm
by Imerion
The overworld and intro sections look great. You are really good artist :).
Indeed, that intro looks amazing! Wish I could draw like that. ;)

New build

Posted: Sat Oct 22, 2016 7:22 am
by rrTea
Outdated video, removed. Will upload a better one later!

Re: Butterfly

Posted: Sun Oct 23, 2016 7:11 am
by VilleK
Still looking great rrTea! I see some more polish since the last version. The "level loading" intro looks good, and the logging text in the background fits the style too (or maybe that is just debug info?). Starting to look like a bullet hell kind of game now with nastier enemies :)

Re: Butterfly

Posted: Sun Oct 23, 2016 9:53 am
by rrTea
Thanks Ville! The text in the background is not "real" debug info (it can't be read really since I set the resolution of the project so low), there will be more additions like this later (right now I'm just concentrating on designing enemies so the rest has to wait)...

Re: Butterfly

Posted: Sun Oct 23, 2016 11:53 am
by VilleK
You've redesigned your homepage recently?: [edit: removed link]
Lots of nice content there. What other tools do you use for game creation? I'm guessing Gamemaker and Novelty maybe?

Re: Butterfly

Posted: Mon Oct 24, 2016 12:58 am
by rrTea
It was redesigned some time ago. Personally I used to use Games Factory (and its successors) and other engines here and there, but games on that page weren't made only by me (so it's not really "my" page, my work portfolio is on a different URL) :)

I never used GameMaker (tried a few times but it never worked out for me) and don't personally know anybody that uses it... The Novelty-looking project was actually done in RenPy, but I wasn't really involved with that project.

Art research

Posted: Wed Nov 09, 2016 6:21 am
by rrTea
Here is some art research files!
Connections
Connections
剪贴板图片 (5).jpg (94.26 KiB) Viewed 17420 times
Background
Background
剪贴板图片 (6).png (32.9 KiB) Viewed 17402 times
Not really connected with programming but this is what I'm working on right now so here goes :D Obviously it might happen nothing you see here ends up implemented for one reason or another!

Re: Butterfly

Posted: Wed Nov 09, 2016 2:34 pm
by Imerion
Oh, shiny! Very nice! I like this circuit-board dreamscape kind of look you are going for. :)

Re: Butterfly

Posted: Thu Nov 10, 2016 1:25 am
by rrTea
Thanks :D Let's hope it will look good once it gets implemented (I'll probably have to change it a bit...).

Re: Butterfly

Posted: Sat Nov 26, 2016 6:06 am
by rrTea
I'm still working on the enemies (very slowly...) so meanwhile - more screenshots! Here's what worked on a few weeks ago (developing the "natural AI" aspect of the setting a bit more). Please ignore the FPS counter :) :
剪贴板图片 (1).png
剪贴板图片 (1).png (85.71 KiB) Viewed 17325 times
The attachment 剪贴板图片 (2).png is no longer available
The attachment 剪贴板图片 (1).png is no longer available
Maybe it's connected with Conway's game? It's a natural fit for the story after all... Simple rules, multiplying,... breeding, cells, plants... trees, "fruits" that grow on them (or in this case the hostile models that have to be deleted ingame)... it all makes sense! ;)

Re: Butterfly

Posted: Sat Nov 26, 2016 12:36 pm
by VilleK
Still looking great :). How many levels are you planning to include in the game?

Re: Butterfly

Posted: Sun Nov 27, 2016 8:06 am
by rrTea
Thanks Ville. At the moment I have levels set to 10, each with 10 rooms (so 100 rooms altogether). Right now I count special rooms for bosses (which are not done) and tutorials (also not done) in that number too, maybe I'll have to count them separately later.

At one point I was thinking maybe I should just make animated gifs instead of tutorials since the game is not that complicated (and short animations have other benefits too), but special tutorial-rooms should really help connect with the game (if done well obviously) so I should probably make both!

New enemy

Posted: Thu Dec 01, 2016 10:43 am
by rrTea
(the video is outdated, I'll upload a better one later)

It's still not done but it mostly works (at least I didn't manage to make it crash - and we're still discussing various aspects of this enemy in the chat, so maybe the design'll get changed later). What it does is it chases the player and fires bullets from the sides. The slowness of the enemy really gives it a nightmarish feeling, and once there are two of these on screen, things get really intense - at least that's how I feel while testing it.

At the end of the video I managed to get the head killed (which should have been marked with an extra explosion, but... not done yet) which basically incapacitates the whole body (it breaks apart and each part floats off the screen). For now I just use some placeholder graphics so it's a bit hard to distinguish the head from the tail but I'll work on it. I had to play it extra carefully (especially avoid the head at all costs, one bump into the head and it's over!) because I got hit a few times while playing the previous room before starting to record so it might look a bit boring :D

Re: Butterfly

Posted: Thu Dec 01, 2016 11:29 am
by VilleK
Cool. So is this a boss or a enemy? I think what I like about this game that there is so much attention to detail and it reminds me of wonderful obscure Japanese arcade shooters from the eighties. Any idea when it will be finished? :)

Re: Butterfly

Posted: Fri Dec 02, 2016 7:41 am
by rrTea
It's just a regular enemy, the bosses should be a bit bigger (at least half screen :D) Should be done in some half a year or so, next year in any case.