Scripting enhancements

Information and change log about the latest ZGameEditor release.

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Re: Scripting enhancements

Post by VilleK » Tue Aug 21, 2018 7:55 pm

Ok I figured it out, the problem is solved now. Please try again:

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Re: Scripting enhancements

Post by rrTea » Wed Aug 22, 2018 3:05 am

Oh I already sent it :) I just checked, and whatever it was it's fixed now. I tried the same project with the build from yesterday - it fails, same project with today's build - it works.


I noticed that the DEBUG sometimes fails to register properly. I still do not know how to reproduce it (I only had it happen twice so far) but I'll keep my eye on it.

btw where can I see what build do I currently have? This topic already popped up in the #ZGameEditor a few times, where we were testing something so there was a bit of confusion who has which build... The "About" only states it's 4.0b, but there are so many 4.0bs… If there's no simple way to check it maybe something as simple as printing a "Build 22/08/2018" (or whatever) in the console when ZGE starts would suffice?

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