All topics about ZGameEditor goes here.
3 posts • Page 1 of 1
You can use the BASS_SetConfig function to set the global volume level of a MOD. Alternatively, you can use BASS_ChannelSetAttribute to set the volume of a MOD at event-level ( either globally or per channel ). Keep in mind that since this approach is event-based, notes will retain the volume they were triggered at initially. Anyway, attached is a example.
- (368.31 KiB) Downloaded 8 times