彩虹子彈

Post screenshots, binaries and projectfiles of the projects you have made with ZGE that you want to share!

Moderator: Moderators

Post Reply
User avatar
rrTea
Posts: 344
Joined: Sat Feb 15, 2014 9:54 am

彩虹子彈

Post by rrTea » Sat Jan 05, 2019 6:23 am

Here's something I'm working on.

https://streamable.com/z5tga
Sorry for the crappy video – lately my recording software just drops some parts of the recording. So please try to imagine it's all smooth :)

Anyway I'm attaching a playable version too so you can try it for yourself! More info later!
彩虹子彈.zip
Joypad or keyboard (cursor keys, S,D,Space). Esc to exit.
(59.53 KiB) Not downloaded yet
Last edited by rrTea on Mon Jan 14, 2019 7:38 am, edited 2 times in total.

User avatar
VilleK
Site Admin
Posts: 1964
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Re: 水果子彈

Post by VilleK » Sat Jan 05, 2019 1:51 pm

Works fine and smooth here. Nice difficulty curve. I like vertical scrolling shoot'em ups :)

User avatar
rrTea
Posts: 344
Joined: Sat Feb 15, 2014 9:54 am

Re: 水果子彈

Post by rrTea » Sun Jan 06, 2019 9:51 am

Thanks for trying it! I added some more enemies etc meanwhile, will post the new build next weekend (hopefully).

User avatar
rrTea
Posts: 344
Joined: Sat Feb 15, 2014 9:54 am

Re: 彩虹子彈

Post by rrTea » Mon Jan 14, 2019 8:05 am

I managed to put together the first 5 out of 7 levels (updated the first post with the newest build^). The last two levels are still completely empty.

The opening level (red) is quite easy and can probably be finished on the first attempt, but later levels require some memorization and skills to clear a stage. All the stages are relatively short so I hope that'll still be doable. For example here is how to clear the yellow level (I think this is the hardest stage):
https://streamable.com/j2gwm
Note that this recording gives a wrong impression of what the level looks like because it's a kind of a somewhat clumsy superplay :) (many enemies can't even be seen because I delete them on entrance, knowing in advance where are they going to spawn from, so the level looks almost empty sometimes), I recorded it mostly for myself because I wanted to see how certain things behave and it's often impossible to see everything while actually playing / dodging bullets etc. Also I was playing without wearing my glasses so it's not really the "ideal" route.

I still haven't found what's wrong with my recording program (more likely it's something with Windows' newest update) so the video is still choppy. Sorry about that.

Right now I'm at 62 kb (out of 64) so I think I should manage to fit everything in despite making quite primitive / wasteful choices when it comes to how the project is set up. Regardless, it should at least run mostly smooth. On my computer the game stutters for a split second under certain circumstances but I still didn't find out why.

Anyway as always all comments are welcome.

User avatar
Ats
Posts: 180
Joined: Fri Sep 28, 2012 10:05 am
Contact:

Re: 彩虹子彈

Post by Ats » Mon Jan 14, 2019 10:40 am

Nice !
You should definitely try to push it to Android since you already have the screen ratio. I worked hard to produce the Android 9 (API28) template and I would be pleased to help you, if needed :D

User avatar
rrTea
Posts: 344
Joined: Sat Feb 15, 2014 9:54 am

Re: 彩虹子彈

Post by rrTea » Tue Jan 15, 2019 1:52 am

Hmm, I don't really use such devices… I'm sure it's technically possible. The template sounds great!

Post Reply