Sonda

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rrTea
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Sonda

Post by rrTea » Sat Jan 11, 2020 4:10 am

Time for a new project! More details later, for now here is a sketch + super early video!
IMG_0149.jpg
Delivery scene
IMG_0149.jpg (135.25 KiB) Viewed 930 times
https://archive.org/download/20200111_2 ... -25-08.mkv

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VilleK
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Re: Sonda

Post by VilleK » Sat Jan 11, 2020 9:11 am

Fun to see the placeholder graphics and cutscene :). Looks cool as usual with your work.

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rrTea
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Re: Sonda

Post by rrTea » Fri Jan 24, 2020 6:39 am

Hi Ville,

Thanks for taking a look :) I made a new video, now with more placeholder sounds/graphics and stuff.
Quick test

Sadly the big ship at the end of the level doesn't do anything yet. But the base model and everything is set up! Maybe in the next build :)

I also made a quick test of some graphics I started working on for the
Witch (with music by Jose), which is a preparation for
Night Sky

The enemy sprites are mostly from a folder I dug out from my archive, it's some stuff I did when I was a kid (it was still in IFF!). I think I was trying to make fun of a certain style. What can't be seen in the video are various enemies that are already implemented (only three actually appear in game), I'll activate them in the next build!

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rrTea
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Re: Sonda

Post by rrTea » Sat Feb 08, 2020 5:07 am

I managed to add more enemies and other things. I still didn't fix the sound breaking problem caused by the same sound playing multiple times in a single frame (I even know where exactly is the mistake, I really have to fix that for the next build).

Anyway one of the levels is fully playable! You can see it in action here:
https://archive.org/download/20200111_2 ... -52-07.mp4

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VilleK
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Re: Sonda

Post by VilleK » Sat Feb 08, 2020 11:40 am

Very nice! Especially the protagonist with the animated scarf and the background look great.

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rrTea
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Re: Sonda

Post by rrTea » Mon Feb 24, 2020 1:55 am

Thanks, I'll make the enemies look great too! As I mentioned these are just some sprites I did when I was a kid (and was trying to act funny and cool or something).

Update: Implemented Candy Time!
https://streamable.com/r2kam
In the video you can also see a few tricks, for example I managed to make the Area Guardian shoot candy at me instead of bullets! (Only nothing comes out because I turned his bullets off for various WiP reasons, but generally speaking.) The goal is to make enemies shoot as much candy (instead of bullets) as possible, this is achieved by selective shooting and picking up items when the time is right. Of course you can just blast your way through the whole game if you want too.

Here is a quick preview (the gif is from an older build):
Image

Update: New video: level 2 fully playable first version (except for the final confrontation): some new enemies and some new tricks. I assume I make it look easy :D
https://streamable.com/wmyed

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