Sonda

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rrTea
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Sonda

Post by rrTea » Sat Jan 11, 2020 4:10 am

Time for a new project! More details later, for now here is a sketch + super early video!
IMG_0149.jpg
Delivery scene
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https://archive.org/download/20200111_2 ... -25-08.mkv

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VilleK
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Re: Sonda

Post by VilleK » Sat Jan 11, 2020 9:11 am

Fun to see the placeholder graphics and cutscene :). Looks cool as usual with your work.

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rrTea
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Re: Sonda

Post by rrTea » Fri Jan 24, 2020 6:39 am

Hi Ville,

Thanks for taking a look :) I made a new video, now with more placeholder sounds/graphics and stuff.
Quick test

Sadly the big ship at the end of the level doesn't do anything yet. But the base model and everything is set up! Maybe in the next build :)

I also made a quick test of some graphics I started working on for the
Witch (with music by Jose), which is a preparation for
Night Sky

The enemy sprites are mostly from a folder I dug out from my archive, it's some stuff I did when I was a kid (it was still in IFF!). I think I was trying to make fun of a certain style. What can't be seen in the video are various enemies that are already implemented (only three actually appear in game), I'll activate them in the next build!
Last edited by rrTea on Sun Mar 08, 2020 11:29 am, edited 1 time in total.

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Re: Sonda

Post by rrTea » Sat Feb 08, 2020 5:07 am

I managed to add more enemies and other things. I still didn't fix the sound breaking problem caused by the same sound playing multiple times in a single frame (I even know where exactly is the mistake, I really have to fix that for the next build).

Anyway one of the levels is fully playable! You can see it in action here:
https://archive.org/download/20200111_2 ... -52-07.mp4

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VilleK
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Re: Sonda

Post by VilleK » Sat Feb 08, 2020 11:40 am

Very nice! Especially the protagonist with the animated scarf and the background look great.

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rrTea
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Re: Sonda

Post by rrTea » Thu Mar 05, 2020 4:56 am

Thanks, I'll make the enemies look great too! As I mentioned these are just some sprites I did when I was a kid (and was trying to act funny and cool or something).

Update: Implemented Candy Time!
https://streamable.com/r2kam
In the video you can also see a few tricks, for example I managed to make the Area Guardian shoot candy at me instead of bullets! (Only nothing comes out because I turned his bullets off for various WiP reasons, but generally speaking.) The goal is to make enemies shoot as much candy (instead of bullets) as possible, this is achieved by selective shooting and picking up items when the time is right. Of course you can just blast your way through the whole game if you want too.

Here is a quick preview (the gif is from an older build):
Image

Update: New video: level 2 fully playable first version (except for the final confrontation): some new enemies and some new tricks. I assume I make it look easy :D
https://streamable.com/wmyed

Update: Finally wrote the first sketch for the Area Guardian (actually I only set up the easy parts, the difficult parts of the code are copied from Kjell…). Here is some preparatory material:
https://streamable.com/g7sh9
magician 拷貝.png
Top: ingredients; explanation below
magician 拷貝.png (114.38 KiB) Viewed 151 times

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Re: Sonda

Post by VilleK » Thu Mar 05, 2020 8:28 am

That guardian sketch looks great :lol: . I really like the "candy time" feature as well.

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Ats
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Re: Sonda

Post by Ats » Thu Mar 05, 2020 1:42 pm

Very nice sketches. This magician reminds me of "Just One Boss" by bridgs. You should definitely take a look: https://www.lexaloffle.com/bbs/?pid=49234

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Re: Sonda

Post by rrTea » Thu Mar 12, 2020 6:54 am

Ville: thanks :)
Ats: I actually have an account on that forum but only ever played 4 or so games there before logging out. Judging by a video playthrough it's very nice!… I'm always interested in games like Twinkle Tale, Twinkle Star Sprites, Xiao Monü: Magical Girl, Nexzr,Gunbird2 etc etc.


In the end I modified the magician a bit, since the thought balloon would go under the health bar if implemented as is (link at the bottom). This would have made it impossible to clearly see which attack is he casting next! Some of the options I had were to maybe move the thought balloon down and position it to the left / right of the Magician, but that would offend my artistic sensibilities. One other option was to move the thought balloon to the bottom center, but that would make it look like the magician is somehow growing out of the thought balloon (confusing)and so on…

I also had to reprogram the whole system a bit because I set the Enemy category to be drawn above the Player / Bullets Category. This is how it should work under normal circumstances and wasn't a problem while the Magician was just a small sprite, but after I upgraded the whole thing it became quite confusing and hard to follow if the bullets started going below curtains and all the graphics. Now it all looks as it should as far as the setup goes, so I "just" have to go and make all those graphics and implement the standard bullet attacks. Hopefully we'll see that in the next build!

Current version: https://streamable.com/66irz (graphics: all early sketches but fully functional)
Previous version: https://streamable.com/9vrre (thought balloon goes under the health bar)


New background for the Selection screen:
https://streamable.com/29oyy (the image in the back is a bit blurry, I forgot to switch Bitmap.Filter to "Nearest" before recording it.)

Started implementing a new Area Guardian: Rabbit! Right now he's not doing anything, but hopefully he will shoot bullets in the next update. The background should also be ready by that time, for now I'm just using a placeholder sketch.
https://streamable.com/dlhlo

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