So what I am interested in adding to my game today is a fade transition between app states/stages.
I asked this question a couple of years ago, back when I was using an older version of Z game editor, and I found a solution,
but since I've upgraded to a newer version, the method I was using no longer seems to work, and I'm not completely sure why.
So to do fades in the past, I was placing an object in front of the camera, with a simple animation an an alpha channel. The animation target would be
something like fadematerial.color.A and would go from 1 to 0 over the duration of the animation (or possibly the other way around)
anyway that would make the screen fade to black, or white.
After some experimenting I think perhaps some of the color combination variables may have been changed in newer Z game?
Also, perhaps someone knows a better way to do a screen fade??
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)