implementing Random Bitmaps
Posted: Fri May 23, 2008 2:32 pm
This one took me a bit of experimentation to figure out, so I will share the results and save the rest of you all some time.
In order to have randomized Bitmaps per/Model you have to place the Bitmap component in the Model's Definitions,. HOWEVER you must also place the Material that uses the Bitmap in the Definitions as well ! If you are useing your oun random Value you would likely define that there as well. Attached is a small example to look at it in action.
This is a very powerfull feature of ZGE put it to good use.
In order to have randomized Bitmaps per/Model you have to place the Bitmap component in the Model's Definitions,. HOWEVER you must also place the Material that uses the Bitmap in the Definitions as well ! If you are useing your oun random Value you would likely define that there as well. Attached is a small example to look at it in action.
This is a very powerfull feature of ZGE put it to good use.