I noticed that when using MouseModelControler, Model movement is smooth ...
is there any possibility to add an option to disable that in MouseModelControler component ?
Thanks
Boris
Another request :)
Moderator: Moderators
thats useful, but not in my project ...
If I use that for model positioning, then the Model doesn't have velocity right ?
And I really need velocity because I'm full of new ideas that are waiting to be "exposed" as soon as CenterMouse gets implemented...
I think that smooth movement in MouseModelController will make big troubles to me ...
Cheers
Boris
If I use that for model positioning, then the Model doesn't have velocity right ?
And I really need velocity because I'm full of new ideas that are waiting to be "exposed" as soon as CenterMouse gets implemented...
I think that smooth movement in MouseModelController will make big troubles to me ...
Cheers
Boris
Well, in physics you learn that speed = space/time, So, what if you get two variables (or four variables) like "Old_X" and "Old_Y" then you set (CurrentModel.Velocity.X = (CurrentModel.Position.X - Old_X)/App.Time) in the OnUpdate component? That should do the trick, at least until the smoothness of the component get implemented as a variable and not as a constant