Changes in 1.7.9 version:
* New: Property "ShowOptionsDialog" on Application controls display of a dialog box on game startup where the user can select screen resolution. Many thanks to JPH Wacheski, Peter Söderman and Martti Juhana Nurmikari for helping with this feature.
* New: Functions in ZExpressions "centerMouse", "setRandomSeed", "floor" and "ceil".
* New: Set x,y,z parts of the Scale property with a single "Scale=value" assignment in expressions.
* New: "Scale" and "Rotate" properties on SpawnModel component. Suggested by Kjell.
* Improved: Some components (mesh, model, bitmap, material and others) are now given a default name when added in the designer. This makes it quicker to prototype ideas without having to type unique names for every new component. Component are named "Mesh1" etc.
* Improved: New icons for AudioMixer and PlaySound components designed by Yilmaz (myraneal).
Also several pages of the ZGE Wiki are now translated to Italian, thanks to kattle87!
Thanks to the ZGE community for helping make ZGE a stronger product!
Download from here:
http://www.zgameeditor.org/index.php/Main/Download
ZGameEditor 1.7.9
Moderator: Moderators
ZGameEditor 1.7.9
- Attachments
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- dialogbox on game startup
- zge179_1.gif (11.23 KiB) Viewed 26783 times
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- new useful functions
- zge179_2.gif (2.27 KiB) Viewed 26783 times
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
WHOOO HOOOOO ! its just like christmas!!!
WHOOO HOOOOO ! it's just like Christmas!!!
thanks Ville,. you are the greatest,.. really, you are! I will try out these amazing new features and report back.
much more in here than I expected for sure,. thanks so much! You got me scared ZGE will go comercial,. well, if you did, I am sure ppl would pay for it,. I know I would,. if'n I had any money,. LOL. Ee will see a comercial game developed with ZGE soon, I'm sure,. . and if I am able to do it, you will get a share from me for sure. Peace.
thanks Ville,. you are the greatest,.. really, you are! I will try out these amazing new features and report back.
much more in here than I expected for sure,. thanks so much! You got me scared ZGE will go comercial,. well, if you did, I am sure ppl would pay for it,. I know I would,. if'n I had any money,. LOL. Ee will see a comercial game developed with ZGE soon, I'm sure,. . and if I am able to do it, you will get a share from me for sure. Peace.
iterationGAMES.com
Re: ZGameEditor 1.7.9
<3VilleK wrote: * New: Functions in ZExpressions "centerMouse"
tried it, and works perfectly ...
![Smile :)](./images/smilies/icon_smile.gif)
thanks
![Smile :)](./images/smilies/icon_smile.gif)
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
really good stuff,.
Yup, these are all great additions,.
Here are a couple things I noticed, while running some little tests,.
if you use the ShowOptionsDialog, (as well you should! ) it is likely best to set the game to windowed 600x800 as that is what the dialoge box will show as defult. If for example you have the screen set to 1024x768 full,. that is what the user will get if they make no changes,. so just not to confuse ppl, it is best to set it to 800x600 windowed when you using ShowOptionsDialog. I don't think this needs to be changed or anything,. I'm just pointing it out for ppl that don't test so much,. this feature makes me very happy!
![Smile :)](./images/smilies/icon_smile.gif)
the Scale Uniform is also a great new feature,. it would be awesome to expand this time/code saving feature to include Animators as well,. curently it only seems to work from expresions on the model,. or on renderTransforms too, very nice!!
the auto-nameing feature is super cool! I didn't really think much of it when I read it, but it is simply GREAT! making building way faster!
any additional info on how setRandomSeed works would be of help,.
thanks for ALL these great features,. the Artificial Nature procedural compo entry will be way better now!
Here are a couple things I noticed, while running some little tests,.
if you use the ShowOptionsDialog, (as well you should! ) it is likely best to set the game to windowed 600x800 as that is what the dialoge box will show as defult. If for example you have the screen set to 1024x768 full,. that is what the user will get if they make no changes,. so just not to confuse ppl, it is best to set it to 800x600 windowed when you using ShowOptionsDialog. I don't think this needs to be changed or anything,. I'm just pointing it out for ppl that don't test so much,. this feature makes me very happy!
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
the Scale Uniform is also a great new feature,. it would be awesome to expand this time/code saving feature to include Animators as well,. curently it only seems to work from expresions on the model,. or on renderTransforms too, very nice!!
the auto-nameing feature is super cool! I didn't really think much of it when I read it, but it is simply GREAT! making building way faster!
any additional info on how setRandomSeed works would be of help,.
thanks for ALL these great features,. the Artificial Nature procedural compo entry will be way better now!
iterationGAMES.com
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
right clickin' ALPHA !
Seems to be ANOTHER undocumented new feature. Right clicking on a colour now opens a dialog that lets you set the alpha for the colour! This is quite nice, and something I had wondered about,. I have been just using expretions while wundering why there was no alpha setting in the colour dialog,. i may have missed this in a previous update but still a great feature,. cheers again!
iterationGAMES.com