Artificial Nature - TIGsource Procedural Generation entry
Posted: Mon Jun 02, 2008 1:55 am
OK here is my entry for the TIGsource Procedural Generation Compo. I hope you like it Ville. Got the .exe down to 64kb!
NOW w/ Linux and Mac OS X versions (Intel-based MacOS supported only.);
http://iterationgames.com/artifical_nat ... _linux.zip [ 92k linux ]
http://iterationgames.com/artifical_nat ... OSXmac.zip [ 113k osx mac ]
http://iterationgames.com/artifical_nature_63.zip [ 62k win ]
NEW 6/4/08: here is a lowPoly/tinnyTexture ver. for ppl with very old vid-cards or laptops, may better performance. I just reduced the poly counts and texture sizes to the lowest reasonable settings and changed the rendering to flat. If you dig the gritty/low-fi aesthetics you may actually prefer this ver. http://iterationgames.com/artifical_nat ... owPoly.zip [ 62k win ]
This is a single self-contained executable you may run it directly from the zipped folder, as it does not generate any files.
The game is an abstract, organic themed, arena shooter. There is a 'base' in the center of the arena where the player spawns. When the badguys are destroyed they will often drop STARS. The player can collect a limited number or these and should deposit them to the central base,. when the base is 100 PERCENT FULL the game is won. However if the player is hit when not holding any stars the game is over. Balance is key. The AIs are a bit aggressive at times,. however once you learn their movement styles the game can be played to the end in a few minuets. The camera follows the player and when not fireing the player will move sorta' quickly, do be carefull not to go running into deadly creatures. It is often better to move slower and let the camera catch up and re-center. You may also use the pause screen to look around from higher up, this helps to plot your attack route. You can kill the Big Moma Bug but it is not easy.
There is a dialog at start-up that lets you set the res. as well as the fullscreen/windowed mode. The game supports 640x480, 800x600, 1024x768, 1280x800 or 1280x1024.
Controls are MOUSE to aim and ARROW or WASD to move about. LMB is fire and RMB will depost a STAR into the 'base'.
Big huge THANKS goes out the Ville K. for making the ZGameEditor! A very procedural generation oriented system,. and a danm fine game engine. Grin
a short low-fi video;
http://www.youtube.com/watch?v=5ma9G5M3nvE
Gameplay HINTs:
-don't drop of ALL your STARS keep at least a few so you don't lose the game on a single hit!
-do drop of SOME STARS whenever you can! If you get hit you lose 40 percent of what you are holding. If STARS are in the base they stay there, safe, but you can not get them back.
-watch the screen edges,. try to keep track of what direction the spawning BIG MOMMA BUG is, as other bugs originate from there,. Use the SPACE BAR to PAUSE and relocate her if you are lost!
-hide behind trees but don't get caught up on them!
-if the 'dun dun dun' base sound is fast and bugging you shoot the BIG MOMMA BUG and it will reset,. .
NOW w/ Linux and Mac OS X versions (Intel-based MacOS supported only.);
http://iterationgames.com/artifical_nat ... _linux.zip [ 92k linux ]
http://iterationgames.com/artifical_nat ... OSXmac.zip [ 113k osx mac ]
http://iterationgames.com/artifical_nature_63.zip [ 62k win ]
NEW 6/4/08: here is a lowPoly/tinnyTexture ver. for ppl with very old vid-cards or laptops, may better performance. I just reduced the poly counts and texture sizes to the lowest reasonable settings and changed the rendering to flat. If you dig the gritty/low-fi aesthetics you may actually prefer this ver. http://iterationgames.com/artifical_nat ... owPoly.zip [ 62k win ]
This is a single self-contained executable you may run it directly from the zipped folder, as it does not generate any files.
The game is an abstract, organic themed, arena shooter. There is a 'base' in the center of the arena where the player spawns. When the badguys are destroyed they will often drop STARS. The player can collect a limited number or these and should deposit them to the central base,. when the base is 100 PERCENT FULL the game is won. However if the player is hit when not holding any stars the game is over. Balance is key. The AIs are a bit aggressive at times,. however once you learn their movement styles the game can be played to the end in a few minuets. The camera follows the player and when not fireing the player will move sorta' quickly, do be carefull not to go running into deadly creatures. It is often better to move slower and let the camera catch up and re-center. You may also use the pause screen to look around from higher up, this helps to plot your attack route. You can kill the Big Moma Bug but it is not easy.
There is a dialog at start-up that lets you set the res. as well as the fullscreen/windowed mode. The game supports 640x480, 800x600, 1024x768, 1280x800 or 1280x1024.
Controls are MOUSE to aim and ARROW or WASD to move about. LMB is fire and RMB will depost a STAR into the 'base'.
Big huge THANKS goes out the Ville K. for making the ZGameEditor! A very procedural generation oriented system,. and a danm fine game engine. Grin
a short low-fi video;
http://www.youtube.com/watch?v=5ma9G5M3nvE
Gameplay HINTs:
-don't drop of ALL your STARS keep at least a few so you don't lose the game on a single hit!
-do drop of SOME STARS whenever you can! If you get hit you lose 40 percent of what you are holding. If STARS are in the base they stay there, safe, but you can not get them back.
-watch the screen edges,. try to keep track of what direction the spawning BIG MOMMA BUG is, as other bugs originate from there,. Use the SPACE BAR to PAUSE and relocate her if you are lost!
-hide behind trees but don't get caught up on them!
-if the 'dun dun dun' base sound is fast and bugging you shoot the BIG MOMMA BUG and it will reset,. .