Changes in 1.8.0 version:
* New: Support for the excellent kkrunchy-packer. This packer can compress the demo projects 10kb smaller than Upx in average. See notes below on how to use it.
* Improved: Latest version of Upx-included.
* Improved: Error handling when render-components are wrongly inserted in onupdate and vice versa.
* Improved: Video-option dialog now works on Linux via xmessage. Thanks to kattle87.
* New: Functions in ZExpressions "acos" and "asin".
* Fixed: Alt-Enter now toggles application preview on/off. Thanks to Boris and Kjell.
* Improved: SpawnModel now adds up the current model position and the Position-property of the SpawnModel component to get the final position if "UseSpawnerPosition" is set. Suggested by kattle87 in this thread.
Note: To use kkrunchy you need to download it from here and save the file as "kkrunchy.exe" in the .\Tools folder. I've emailed the author of kkrunchy to ask if I can include the tool in future ZGE distributions.
Download from here:
http://www.zgameeditor.org/index.php/Main/Download
ZGameEditor 1.8.0
Moderator: Moderators
ZGameEditor 1.8.0
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Haha, yes I googled for "italian name of month" or something and came up with that.
There are issues with virus scanners and exe-compressors, some have problems with upx-compressed files also. I'm not sure why really. Maybe it is because compressed files have totally different structure where the scanners have problem analyzing and give a "warning" just in case.
There are issues with virus scanners and exe-compressors, some have problems with upx-compressed files also. I'm not sure why really. Maybe it is because compressed files have totally different structure where the scanners have problem analyzing and give a "warning" just in case.
this is working fine now, but I've found another bug
I'm gonna make you going mad 
viewtopic.php?t=201
bye!


viewtopic.php?t=201
bye!