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global volume,. and therefor muting.
Posted: Sun Jun 29, 2008 2:10 pm
by jph_wacheski
Just thought it may be nice to have a globle volume on the mixer. Some times I am listening to music ( just got the full cataloge of Dead Can Dance! amazing.., ) but play a game with low or no volume,. having a simgle global volume will make it very easy to add volume and muting to our games,. . ppl may like that.
Posted: Tue Jul 01, 2008 2:59 pm
by VilleK
Good idea, I'm adding a master volume property for next release.
You can already disable sound in your zge-games by starting your exe with the "-s" (silent) option.
It's been a long time since I heard anyone talk about Dead Can Dance

, but I remember that I used to enjoy listening to their music.
Posted: Sat Jul 05, 2008 3:46 pm
by jph_wacheski
humm, . there may be a problem with implementing globalVolume on the mixer! I have found that animating/changing any mixer values from expressions or animators crashes engine.., changing sounds themselves if fine however,.
Posted: Sat Jul 05, 2008 4:17 pm
by VilleK
Strange it seems to only crash at runtime and not in preview. But I remember there being some magic happening about mixer-properties so I will take a look at that.
Posted: Sat Jul 05, 2008 4:56 pm
by VilleK
Found the problem. Fixed in next release!
Posted: Sat Jul 05, 2008 4:59 pm
by jph_wacheski
you roc Ville!
Posted: Sat Jul 05, 2008 5:02 pm
by VilleK
Thanks! No more fixes tonight, I'm going out for a beer now
