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Retroid (with source)

 
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ithamore



Joined: 30 Aug 2008
Posts: 6
Location: Expatria

PostPosted: Sat Aug 30, 2008 7:52 am    Post subject: Retroid (with source) Reply with quote

I've been working on Retroid for TIGSource's Demake Compotition. It's a pseudo-low res Metroid demake. I've attached a screenshot and a zip containing the exe, zgeproj, and txt's. This is the newest version: a pre03 prototype.

Controls:
< right
> left
Z1 jump
X2 shoot
^ shoot up

Thanks and enjoy.



Retroid ss2.jpg
 Description:
Screenshot
 Filesize:  21.13 KB
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Retroid ss2.jpg



Retroid03.zip
 Description:
game files

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 Filename:  Retroid03.zip
 Filesize:  53.28 KB
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Last edited by ithamore on Mon Sep 01, 2008 1:50 pm; edited 1 time in total
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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 810
Location: Stockholm, Sweden

PostPosted: Sat Aug 30, 2008 10:18 am    Post subject: Reply with quote

Nice work. Thanks for sharing the source too, that can help other ZGE-users.

If you have time later when you have finished the game I'd appreciate if you report any bugs/suggestions from your first experience in using ZGE.

And welcome to the zge-forums, btw Wink
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ithamore



Joined: 30 Aug 2008
Posts: 6
Location: Expatria

PostPosted: Sun Aug 31, 2008 4:15 pm    Post subject: Reply with quote

Thank you for the compliment and especially for all the work you've put into the software and the ZGE community.

I plan to keep a somewhat parallel update on the game's progress both here and at the forums for TIGSource.

I've attached the Prototype03 version, which only includes very minor changes to the version in my post above. Before I move on to a Beta version, I want to add at least 1 or 2 more enemies, more items besides life boosts, and an end boss (mini-bosses will probably have to wait until after the contest is over).

The code, for now, is not well organized, but I hope to clean it up and add more comments after the contest is over.

VilleK: As for "bugs/suggestions," would you prefer that I mention them in this thread, a separate one, or PM them to you?



Retroid03.zip
 Description:
Game Files
Version: Prototype03

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 Filename:  Retroid03.zip
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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 810
Location: Stockholm, Sweden

PostPosted: Mon Sep 01, 2008 6:05 am    Post subject: Reply with quote

ithamore wrote:
VilleK: As for "bugs/suggestions," would you prefer that I mention them in this thread, a separate one, or PM them to you?

I'd prefer if you could make a new thread in General Discussion or Feature Requests. That will let other forum users discuss the issues too.
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ithamore



Joined: 30 Aug 2008
Posts: 6
Location: Expatria

PostPosted: Mon Sep 15, 2008 10:01 am    Post subject: Retroid Prototype05 Reply with quote

While the voting is now going on at TIGSource, I'm going to update my progress here. If you want to vote, you really should do so based on the Prototype04's progress in its thread back in the TIGSource forums. Here's a link to the download.

Retroid05 has only a little progress over 04, such as lava, and this zip includes contains 2 versions with the "boss" that can't shoot correctly. It's supposed to be shooting at the player. I also included Linux and OS X builds, but they've not been tested. And there's a ReadMe (finally), which describes which letters to change in the layout text files for those who like fiddling with that sort of thing. I also left the layout files with doors to C2 and C3 at the beginning to let anyone who just wants to quickly jump ahead to them.

Thanks.



Retroid05.zip
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 Filename:  Retroid05.zip
 Filesize:  316.59 KB
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jph_wacheski



Joined: 16 Feb 2008
Posts: 673
Location: Oakville Ontario Canada

PostPosted: Tue Sep 16, 2008 3:04 pm    Post subject: Reply with quote

nice to see someone else working on a platformer,. keep at it ,. I like the spooky ambiant music,. fun to do with the sound system,. you could add a restart key,. I like to use enter, just to reset the whole thing if you die or get stuck.
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ithamore



Joined: 30 Aug 2008
Posts: 6
Location: Expatria

PostPosted: Tue Sep 16, 2008 4:57 pm    Post subject: Reply with quote

jph_wacheski wrote:
nice to see someone else working on a platformer,. keep at it ,. I like the spooky ambiant music,. fun to do with the sound system,. you could add a restart key,. I like to use enter, just to reset the whole thing if you die or get stuck.


Thanks.

I'm planning on reloading the current corridor when the player dies or a respawn key. I'll finish working on the boss first (which is finally shooting at the player decently) and then add some sort of restart to push this on to an alpha version.

On a side note, I find your ZGE work very interesting and inspiring.
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