Beta release 1.9.3b
Posted: Tue Sep 16, 2008 11:45 am
This version is now released as 1.9.3
-------------------
Hi,
I will start releasing beta versions when there are new features that are not 100% finished and tested.
Here is release 1.9.3b (updated Oct 20)
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
NOTE: Linux and Mac runtime builds not included. You cannot use the binaries from the previous version, it won't work.
NOTE: If you use this version you should be aware that the features may not fully work and that they can be changed or even removed in a later release.
Features:
- Local variables in scripts. "float a,b,c;" declares three variables.
- FrameRateStyle property on Application, can have one of the following values:
--- "SyncedWithMonitor" (default): the frame rate will be limited to the monitors refresh rate. Defaults to 60 if the rate can't be determined.
--- "Free": the frame rate will be as high as possible, this will use maximum cpu.
--- "Fixed": the frame rate will attempt to match the value set in the FixedFrameRate-property.
- DefineArray now can define 3d-arrays.
- Functions can be defined in a new ZLibrary-component and called from expressions. See attached test-project for a example on how to use this.
- New BitmapBlur component.
- BitmapZoomRotate has two new properties: ScaleX and ScaleY
- Fixed bug with SteeringDemo not working.
- Fixed bug with "+="-operators on arrays and local variables.
- Texture2 and Texture3 properties on Material allows setting bitmaps for multitextures. This is useful for shaders that need more than one texture for effects.
- BitmapLoad component loads a copy of another bitmap on the producer stack.
- BitmapCombine component adds two bitmap from the stack and push the result on the stack. Note: Bitmaps must be of same size.
- MeshExpression now allows setting vertex colors.
- "Mipmap" new filtersetting on Bitmap.
- UPX is incorrectly identified as a Trojan by AVG, so in this release I've included kkrunchy instead (by kind permission of author).
Please report any problems, thanks!
-------------------
Hi,
I will start releasing beta versions when there are new features that are not 100% finished and tested.
Here is release 1.9.3b (updated Oct 20)
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
NOTE: Linux and Mac runtime builds not included. You cannot use the binaries from the previous version, it won't work.
NOTE: If you use this version you should be aware that the features may not fully work and that they can be changed or even removed in a later release.
Features:
- Local variables in scripts. "float a,b,c;" declares three variables.
- FrameRateStyle property on Application, can have one of the following values:
--- "SyncedWithMonitor" (default): the frame rate will be limited to the monitors refresh rate. Defaults to 60 if the rate can't be determined.
--- "Free": the frame rate will be as high as possible, this will use maximum cpu.
--- "Fixed": the frame rate will attempt to match the value set in the FixedFrameRate-property.
- DefineArray now can define 3d-arrays.
- Functions can be defined in a new ZLibrary-component and called from expressions. See attached test-project for a example on how to use this.
- New BitmapBlur component.
- BitmapZoomRotate has two new properties: ScaleX and ScaleY
- Fixed bug with SteeringDemo not working.
- Fixed bug with "+="-operators on arrays and local variables.
- Texture2 and Texture3 properties on Material allows setting bitmaps for multitextures. This is useful for shaders that need more than one texture for effects.
- BitmapLoad component loads a copy of another bitmap on the producer stack.
- BitmapCombine component adds two bitmap from the stack and push the result on the stack. Note: Bitmaps must be of same size.
- MeshExpression now allows setting vertex colors.
- "Mipmap" new filtersetting on Bitmap.
- UPX is incorrectly identified as a Trojan by AVG, so in this release I've included kkrunchy instead (by kind permission of author).
Please report any problems, thanks!