Import?
Moderator: Moderators
No it is a single mesh. From wolfandbart.zgeproj:
and
Or do I misunderstand what you mean?
Code: Select all
<Group Comment="Imported from bart.3DS">
<Children>
<Group Comment="Meshes">
<Children>
<Mesh Name="BartMesh0" Comment="head2">
<Producers>
<MeshImport HasVertexColors="1">
Code: Select all
<Model Name="BartModel" RotationVelocity="0 -0.1 0">
<OnRender>
<RenderMesh Mesh="BartMesh0"/>
</OnRender>
</Model>
Hej Ville,
While certainly better then nothing ( and even useful with procedurally generated meshes ), it kind of defeats the purpose of importing vertex channel data, where one generally either uses paint tools ( difficult to reproduce through code ) or bake complex light simulation results into the meshes to prevent doing these kind of calculations on the fly / in real-time.
But again, certainly a useful expansion for the MeshExpression component ( this.C.R/G/B/A ? ) when dealing with procedural Meshes.
K
While certainly better then nothing ( and even useful with procedurally generated meshes ), it kind of defeats the purpose of importing vertex channel data, where one generally either uses paint tools ( difficult to reproduce through code ) or bake complex light simulation results into the meshes to prevent doing these kind of calculations on the fly / in real-time.
But again, certainly a useful expansion for the MeshExpression component ( this.C.R/G/B/A ? ) when dealing with procedural Meshes.
K
I agree it does not solve the problem but since it is useful in other areas I will add colors to MeshExpression for next beta release.
I guess we need to look again at importing other file formats than 3ds. I knew it was old when I wrote it, but it was the easiest to implement and it works for simple models.
I guess we need to look again at importing other file formats than 3ds. I knew it was old when I wrote it, but it was the easiest to implement and it works for simple models.
Hej Ville,
It used to be the industry standard, and it never was a bad format to begin with, so I can understand your decision .. but I guess using 3D software ( XSI ) that can't export .3ds files to begin with makes the process of getting content into ZGE a little more painful
By the way, some of the User Cases from the Japanese Softimage site have recently been translated into English. Anyone interested in some behind the scenes treats from games such as Metal Gear Solid 4, Ninja Gaiden 2, Yakuza 3 or Lost Planet, visit their site.
K
It used to be the industry standard, and it never was a bad format to begin with, so I can understand your decision .. but I guess using 3D software ( XSI ) that can't export .3ds files to begin with makes the process of getting content into ZGE a little more painful
By the way, some of the User Cases from the Japanese Softimage site have recently been translated into English. Anyone interested in some behind the scenes treats from games such as Metal Gear Solid 4, Ninja Gaiden 2, Yakuza 3 or Lost Planet, visit their site.
K