Short term: Store Floats Long Term: Full Text File Writing
Posted: Fri Oct 24, 2008 3:39 am
I apologize if this is a topic already addressed. I didn't specifically see it in the feature requests though. I may have missed it. Sorry!
Anyway, ANY sort of data saving function would be appreciated. I figured the simplest to implement would be text file writing. I'll make do with saving bitmap pictures or a data blob. With pictures hopefully I could make a script to read pixel colors and transform that into variables. Would it be easier to code support for a data blob? It could be a strict size to ease portability between platforms and file systems. A last thought would be save state support. Something like Game_Save('foo.dat') and Game_Load('foo.dat') that would dump the ZGameEditor engines state or load it back into memory.
Again, sorry to bring this up if it's an old topic. I only mention it because it's the one thing stopping me from seriously using ZGameEditor. Password entry is just too tiresome for the end-user and hampers how much lasting impact the player has on his game environment.
UPDATE: The responses to this topic indicate that only Floats are currently flexible enough to have storage and retrieval be useful. In that case, I humbly request at least storage of float values for the short term.
Anyway, ANY sort of data saving function would be appreciated. I figured the simplest to implement would be text file writing. I'll make do with saving bitmap pictures or a data blob. With pictures hopefully I could make a script to read pixel colors and transform that into variables. Would it be easier to code support for a data blob? It could be a strict size to ease portability between platforms and file systems. A last thought would be save state support. Something like Game_Save('foo.dat') and Game_Load('foo.dat') that would dump the ZGameEditor engines state or load it back into memory.
Again, sorry to bring this up if it's an old topic. I only mention it because it's the one thing stopping me from seriously using ZGameEditor. Password entry is just too tiresome for the end-user and hampers how much lasting impact the player has on his game environment.
UPDATE: The responses to this topic indicate that only Floats are currently flexible enough to have storage and retrieval be useful. In that case, I humbly request at least storage of float values for the short term.