Hello!
I am very new to Zgameeditor and would like to know if someone can direct me to some tutorials for it, I have done the tutorials on the homepage.
Thanks a lot
Tuts for a noob!
Moderator: Moderators
Hi luster123,
The tutorials on the site and examples included with the Editor ( check the Projects folder ) should get you pretty far. Next to that there's of course this forum which might have answers to some of your questions, and the IRC channel ( #ZGameEditor at irc.esper.net ). Since ZGE doesn't have a huge community yet there aren't many tutorials around, but if you need support and got a question, I'm sure people will offer you a helping hand.
Welcome to the club ~
K
Edit - Updated IRC Channel
The tutorials on the site and examples included with the Editor ( check the Projects folder ) should get you pretty far. Next to that there's of course this forum which might have answers to some of your questions, and the IRC channel ( #ZGameEditor at irc.esper.net ). Since ZGE doesn't have a huge community yet there aren't many tutorials around, but if you need support and got a question, I'm sure people will offer you a helping hand.
Welcome to the club ~
K
Edit - Updated IRC Channel
Last edited by Kjell on Wed Mar 10, 2010 6:39 pm, edited 1 time in total.
Thanks
Thanks, I am confused by the way the code is shown in the little box (maybe a window can be popped up to see the code in a larger view). Also, How do you make a 3d object follow your mouse?
- Thanks
Dexter
- Thanks
Dexter
Hi Dexter,
You can resize the various "panels" of ZGE by dragging the separators between them ( indicated by the red lines in the attached picture ). And the easiest way to make a Model follow the mouse is by using the MouseModelController Component. Attached ( MouseFollow.zgeproj ) is the simplest example possible.
Make sure to read through the Component Reference to find out what functions are at your disposal.
Good luck,
K
You can resize the various "panels" of ZGE by dragging the separators between them ( indicated by the red lines in the attached picture ). And the easiest way to make a Model follow the mouse is by using the MouseModelController Component. Attached ( MouseFollow.zgeproj ) is the simplest example possible.
Make sure to read through the Component Reference to find out what functions are at your disposal.
Good luck,
K
- Attachments
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- Resize.jpg (81.69 KiB) Viewed 7475 times
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- MouseFollow.zgeproj
- (407 Bytes) Downloaded 561 times
Last edited by Kjell on Tue Nov 04, 2008 4:44 pm, edited 1 time in total.
Thanks
Thanks!
That will help alot and thanks for the code window thing.
Will be back on soon!!
Cheers!
-Dexter
That will help alot and thanks for the code window thing.
Will be back on soon!!
Cheers!
-Dexter