Beta release 1.9.7b
Posted: Fri Mar 13, 2009 3:02 pm
Hi guys,
This is beta version 1.9.7b (Updated May 13).
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
Some new stuff, this time mainly usability features in the editor:
- Upgraded to the latest version of textedit-component SynEdit used for editing ZGE-expressions. This made two new features available: Code-completion, and parameter-hints.
- New screen mode available: "Use Desktop Resolution". This means that the application will run in full screen without changing resolution or monitor refresh rate.
- New button on component-property editor that jumps to the selected component in the project tree.
- New BitmapCells-component contributed by kattle87. Note: this component is under development and will probably change quite a bit before next proper release.
- Tried to improve "gamepad not connected" detection.
- Video-option dialog now defaults to the designer-selected screen mode.
- Improved Blur-component with control over horizontal/vertical blur and amplify, contributed by Kattle87.
- Bitmap graph editor for easier creation of bitmaps.
More additions by Kattle87:
- New BitmapPixels and BitmapDistort components. BitmapCells now has a UsedMetrics-property. BitmapBlur now has a Passes-property.
From Kjell:
- App.UpdateViewport now use Round() instead of Trunc(). This should avoid viewports with one missing line (not tested).
- Fixed: "When you delete a ZExpression Component using Right-Click -> Delete Component right after working in the Code Editor on that Component's Expression Property, the Editor throws a exception."
- When an application is running in the preview-window the mouse-dragging is now disabled as it should.
For code-completion: Press Ctrl+Space in the expression editor either in whitespace or after typing a few letters. A drop-down will appear with all global names (functions, constants, components etc). Select the one you want and press enter or tab to insert.
For parameter-hint: Press Ctrl+Shift+Space in the expression editor when the edit position is inside the parenthesis of a function. It will also appear automatically after typing "(". If the function is recognized then the number and type of the parameters expected are shown.
Please report any problems, thanks!
This is beta version 1.9.7b (Updated May 13).
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
Some new stuff, this time mainly usability features in the editor:
- Upgraded to the latest version of textedit-component SynEdit used for editing ZGE-expressions. This made two new features available: Code-completion, and parameter-hints.
- New screen mode available: "Use Desktop Resolution". This means that the application will run in full screen without changing resolution or monitor refresh rate.
- New button on component-property editor that jumps to the selected component in the project tree.
- New BitmapCells-component contributed by kattle87. Note: this component is under development and will probably change quite a bit before next proper release.
- Tried to improve "gamepad not connected" detection.
- Video-option dialog now defaults to the designer-selected screen mode.
- Improved Blur-component with control over horizontal/vertical blur and amplify, contributed by Kattle87.
- Bitmap graph editor for easier creation of bitmaps.
More additions by Kattle87:
- New BitmapPixels and BitmapDistort components. BitmapCells now has a UsedMetrics-property. BitmapBlur now has a Passes-property.
From Kjell:
- App.UpdateViewport now use Round() instead of Trunc(). This should avoid viewports with one missing line (not tested).
- Fixed: "When you delete a ZExpression Component using Right-Click -> Delete Component right after working in the Code Editor on that Component's Expression Property, the Editor throws a exception."
- When an application is running in the preview-window the mouse-dragging is now disabled as it should.
For code-completion: Press Ctrl+Space in the expression editor either in whitespace or after typing a few letters. A drop-down will appear with all global names (functions, constants, components etc). Select the one you want and press enter or tab to insert.
For parameter-hint: Press Ctrl+Shift+Space in the expression editor when the edit position is inside the parenthesis of a function. It will also appear automatically after typing "(". If the function is recognized then the number and type of the parameters expected are shown.
Please report any problems, thanks!